Probably the best aspect of any puzzle game is the pick-up and play nature each one possesses. It doesn't take too long to learn how to play but it does require a lot of investment before you can say that you have mastered one. PiCTOBiT manages to give you an exciting puzzle experience for DSi owners but one that will take a lot of time to master thanks to its strong difficulty.
The objective in PiCTOBiTS is to group colored blocks together. Each level begins with three rows full of multicolored blocks which must be moved to different parts of the screen then combined with matching blocks that drop from the top of the screen. If you match up groups of three more, the blocks disappear and are transferred onto the top screen.
All blocks that go to the top screen begin to form an image. Once you have the right amount of blocks to complete the image, you've completed the level. Each level contains four different colors and you need to obtain enough blocks of each specific color in order to complete the image. You can continue to match blocks of a color you already have enough of, but it will not help complete the puzzle.
The groups of blocks that fall down vary in shape. Sometimes they are large 4x4 blocks other times they are shaped completely different and almost always contain more than one color.
If you manage to combine the right colors of blocks before they reach the bottom it will make each level significantly easier. In a situation where no colors are available, a simple tap on the falling pieces will drop them down and make those blocks accessible to use later on.
PiCTOBiTs starts off fairly easy and most people should be able to complete the first few levels without too much difficulty. As you progress though, the challenge ramps up fairly quickly thanks to the game's increase in speed, frequency of blocks and other special blocks that can hinder your progression.
For those who love puzzle games, this challenge will be a delight. You certainly will get frustrated with the increasing challenge, but it never feels cheap or that the game is cheating you. PiCTOBiTS is about quick movements and reflexes and you will really work your brain trying to find the best way to complete the levels. If you play a level enough times, you will begin to notice the patterns of the blocks as to where they drop, but the colors always change.
Thankfully, moving pieces is not 1:1. You can store up to 8 blocks and then use them when needed. The stylus works well that you can also slide across a few blocks to store them and replace them just as quickly. In later stages, you will begin to use the POW feature. This can be your friend if the screen begins to fill up as it will reduce the last three rows and spread out all the blocks on the screen. It can be helpful, but it comes at a price. You need to collect coins, coins that you obtain as you earn chains and break blocks, but once you use a POW, the number of pieces you can store gets reduced.
There are thirty stages to play and the most challenging ones occur when you begin to buy and unlock the Dark one. The Dark Stages are even more difficult than the Normal ones and will require extra precision and quickness if you wish to complete them.
The game uses very simplistic graphics but it works really well for a DSiWare title. Each of the game's images that you unlock to complete a level come from the NES days of games. You'll see plenty of sprites from your childhood and it each one looks really swell.
The music in the game also takes homage to the NES days. The chiptune and MIDI sounding tunes work well for the game and there is also the option to buy the music in the game to listen whenever you please. Also included are a few remixes of classic NES tunes which will only not appeal to those without soul or who have never experienced the Golden Generation of Videogames.
PiCTOBiTS is certainly not an easy game, but at a mere 500 DSi Points it is by far the best DSiWare game available right now. Yes, the challenge of the puzzles will throw off inexperienced players but there is nothing quite like it available right now. Considering DSi owners got 1000 Points to use, this is the best bang for the buck and should be in your collection without question.
Sunday, June 7, 2009
Tuesday, March 3, 2009
Flower Review (PSN)
If you work a steady, full-time job, chances are that you have had a really bad day at work. Once you get home, you just want to relax and forget about all the problems you had. For some, you will pick up your favorite book or watch a TV program. For others, you might decide to go for a run or hit some weights to relive all that tension. I really doubt people would pick up a Videogame to help them forget about their troubles. Well it seems that answer to that is here and it's called Flower.
The premise behind this half-game, half-interactive experience is that fairly vague at first. In the game, you play as the Wind and it's your goal to help bloom various locations from drab environments into scenic and peaceful ones.
In each of Flower's 6 stages, you begin as the wind with a single flower petal. With the use of the X Button and the motions of the PS3's Sixaxis controller, you 'lead' that single petal towards flowers located around you to blossom the flowers and to collect more petals.
As flowers bloom, you open up the environments. At the beginning of each stage, the levels all look desolate but as the flowers blossom, the grass becomes greener and the sky becomes clearer. As you progress through the stages, you'll eventually blossom all of the flowers turning the stage into the kind of place you'll want to spend an afternoon just relaxing.
Flower is a very linear game. There is no dying so you never have to worry about doing anything wrong. Often, the objective is simply to bloom all the flowers in a specific spot in order to progress. Flowers that haven't been bloomed have a glow and you'll be easily able to pick them out even from far away. The controls make moving around each stage a breeze. When Sony released the Sixaxis back in 2006, this should have been a pack-in title that would have shown why you need this feature.
In terms of graphics, the game is fairly simple with it's look but stunning none-the-less. There are very few outside particles in each stage. For the most part, you'll be simply collection flower petals and traveling through grass, but both look stunning in High-Definition. Even the 'outside' environments look really good and add to the game's feel.
With incredible looking visuals, the sound helps to compliment the experience even more. The game contains a great instrumental score that will often have you leaving it playing to give your home a more relaxing feel. The music shifts with the speed of your flower petals and works on multiple levels, especially in the later stages of the game which have a very different feel from the beginning.
Flower is not a long game. The six stages can be completed in about 1-3 hours depending on how much time you spend on each. There are a lot of tiny secrets hidden throughout the game which does add to some replayabilty, but chances are that once you've completed the game, you'll only go back to get some trophies. Even with that, this is a game that does exactly what it intended on doing, offering a different, yet unique experience. Only hard-core gamers looking for something to kill will not find anything here to enjoy. If you've had a hard day at work, I strongly suggest turning on your PS3, playing any of the 6 stages (except maybe stage 5 = spoiler) and watch your troubles fly away with the wind...even if it's only for a few moments.
The premise behind this half-game, half-interactive experience is that fairly vague at first. In the game, you play as the Wind and it's your goal to help bloom various locations from drab environments into scenic and peaceful ones.
In each of Flower's 6 stages, you begin as the wind with a single flower petal. With the use of the X Button and the motions of the PS3's Sixaxis controller, you 'lead' that single petal towards flowers located around you to blossom the flowers and to collect more petals.
As flowers bloom, you open up the environments. At the beginning of each stage, the levels all look desolate but as the flowers blossom, the grass becomes greener and the sky becomes clearer. As you progress through the stages, you'll eventually blossom all of the flowers turning the stage into the kind of place you'll want to spend an afternoon just relaxing.
Flower is a very linear game. There is no dying so you never have to worry about doing anything wrong. Often, the objective is simply to bloom all the flowers in a specific spot in order to progress. Flowers that haven't been bloomed have a glow and you'll be easily able to pick them out even from far away. The controls make moving around each stage a breeze. When Sony released the Sixaxis back in 2006, this should have been a pack-in title that would have shown why you need this feature.
In terms of graphics, the game is fairly simple with it's look but stunning none-the-less. There are very few outside particles in each stage. For the most part, you'll be simply collection flower petals and traveling through grass, but both look stunning in High-Definition. Even the 'outside' environments look really good and add to the game's feel.
With incredible looking visuals, the sound helps to compliment the experience even more. The game contains a great instrumental score that will often have you leaving it playing to give your home a more relaxing feel. The music shifts with the speed of your flower petals and works on multiple levels, especially in the later stages of the game which have a very different feel from the beginning.
Flower is not a long game. The six stages can be completed in about 1-3 hours depending on how much time you spend on each. There are a lot of tiny secrets hidden throughout the game which does add to some replayabilty, but chances are that once you've completed the game, you'll only go back to get some trophies. Even with that, this is a game that does exactly what it intended on doing, offering a different, yet unique experience. Only hard-core gamers looking for something to kill will not find anything here to enjoy. If you've had a hard day at work, I strongly suggest turning on your PS3, playing any of the 6 stages (except maybe stage 5 = spoiler) and watch your troubles fly away with the wind...even if it's only for a few moments.
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Sunday, February 1, 2009
Dead Space Review (PS3, Xbox 360 and PC)
There is always a lot of risks involved when introducing a new series to the world. The first reaction most people will have is ‘this game is a lot like…’ We are skeptical because most gamers want to play something they know will be good. When Dead Space was announced, most people claimed ‘this game is a lot like Resident Evil in Space’ and while that's a fair assessment, when you actually start playing, you notice that this is a very different game and a great one at that.
The plot behind Dead Space involves a crew that has been called to assist with some problems that have occurred on the ship USG Ishimura, touted as one of the biggest and most powerful ships in the fleet. When they arrive, the Ishimura fails to respond to the calls and it seems that something else has occurred. At first, you’re under the impression that the problem is the communications. Once you arrive on board, you realize that something else, much larger, is the problem.
You play as Isaac Clarke, who is an engineer capable of fixing what is initially believed to be the problem. As you begin the game, you and your crew members thing that the communication is what is causing the problem, but once you begin walking around the ship, you notice that people are no where to be found, feared dead. Now it’s up to you to get the ship online in order to escape and at the same time, try to figure out what exactly has gone wrong with the ship and its crew.
The game is played from a 3rd-person, over the shoulder view. You will also not have a HUD (Head’s Up Display), rather all of your stats are available on your person. Your weapon’s ammo shows up on the weapons when it is drawn; your health bar is located on your spine and your Stasis strength is shown on your shoulder blade. Lastly, in levels that require you to venture into space, you’re oxygen supply timer will also appear. It’s a great mechanic that works really well. Since the screen is not cluttered with data so it allows that game to really look good. Also, everything that occurs happens in game. When you bring up your items menu, a holograph appears which will allow you to continue moving and access key items. Also, whenever you crew members appear to communicate with, it too happens with the use of holographs. This is really nice as it never stops the flow of the game.
The enemies you will encounter are called Necromorphs, Some are fast, others are slow but all of them are extremely deadly. Your arsenal begins with a simple weapon, but as you progress and obtain credits you will unleash more powerful weapons. Since Isaac is an Engineer, all of his weapons are actually modified tools, such as Cutters and other Mining Tools. All of the weapons are upgradeable and necessary for you as you progress into more difficult stages.
For the most part, Necromorphs are relatively slow, so you should be able to attack them before they get to close, but that’s not to say they are easy to take down. The game puts the emphasis on dismemberment. Most Necromorphs can actually morph into different shapes, so in order to stop them you will have to strategically cut off limbs, to slow them down even more then cutting off their heads or targeting certain parts of the body to destroy them.
The attacking is where Dead Space gets the talk about being similar to the Resident Evil franchise, specifically RE4. In RE4, character perspective is similar to what you encounter in Dead Space, but here you’re character is able to move while aiming. This may seem to make the game easier, and as it may be the case in some situations, the fact that the game often puts you in small corridors and dark locations, the best way to approach any area is to constantly move.
The majority of the game is played on the USG Ishimura, but the environments are not that repetitive. There are plenty of situations where Isaac will have to work in areas with Zero Gravity and even outside of the Ship. In areas with Zero Gravity, every section with a flat surface can be used and you will have to move to them in order to advance. In those parts where you’ll have to be outside of the ship, or areas with no oxygen, you will have to move quickly as you only have a limited amount of air available to you. These portions are always frantic since not only will you have to battle enemies, but work against the clock.
In terms of graphics, Dead Space is absolutely stunning. Majority of the game is played in dark locations, so the atmosphere really makes things difficult for you. Often, you will have to walk around with your weapon drawn, since each one of them has a flashlight. You can walk around without it, but be prepared for attacks, which can be really fun and challenging. Some environments look the same, but in actuality there are subtle differences to each of them. As you trek through the game, you may want to walk off path just to check out what you might find. There is a lot of secrets available throughout the ship, which will appease those who actually go through each nook and cranny.
The game’s sound is top-notch. The voice work from the small cast and the sounds from the Necromorphs all stand out. There isn’t a single weak point throughout the game. The sound both the ambience and the score is also extremely fantastic. In those key moments where it seems like something bad is going to occur, the music is right there to reassure you. I really enjoyed those moments when your oxygen gets low since you can hear the panic breathing of Isaac. It doesn’t stop there. When Isaac is low in health, if you try to run, his breathing will also point sound weird giving you the hint that you should be hunting for health packs and using them. In survival horror games, sound is just as important as ‘shock value’ and Dead Space truly delivers.
Dead Space’s story plays out in 12 chapters, each of which will take about an hour or so to complete, so you’ve got a minimum of twelve hours of gameplay here. If you stick to the path, given to you by the objective assister, you will only get a portion of the story here. There are a lot of audio and text logs that you need to uncover to understand the storyline. Also, what some people might miss out is that Dead Space the videogame is actually only the final portion of a three tier story. Also released prior to the game hitting stores was a six part comic book story which chronicles events that lead to the discovery of the key plot to the game. On top of that, there is a full-length feature animated film which then connects the comic book mini-series to the game. If you want to understand the full lore behind the game, picking up either of the two will help understand the game just a bit more. Thankfully, you can easily pick up the digital versions of the comic book which were made available free on Xbox Live and PSN.
In the end, even with all the connections made between Dead Space and Resident Evil 4 and films like Solaris and Event Horizon, EA has done a great job in giving gamers a fantastic playing game. There is plenty of action, suspense and horror to satisfy just about any gamer out there. Some might be put off by the fact that you’re only getting a portion of the overall story, there is still enough that you can get an understanding of everything even without going that extra mile. If you’ve been looking for a game to keep you at the edge of your seat but were annoyed with questionable tank-like controls, Dead Space delivers.
The plot behind Dead Space involves a crew that has been called to assist with some problems that have occurred on the ship USG Ishimura, touted as one of the biggest and most powerful ships in the fleet. When they arrive, the Ishimura fails to respond to the calls and it seems that something else has occurred. At first, you’re under the impression that the problem is the communications. Once you arrive on board, you realize that something else, much larger, is the problem.
You play as Isaac Clarke, who is an engineer capable of fixing what is initially believed to be the problem. As you begin the game, you and your crew members thing that the communication is what is causing the problem, but once you begin walking around the ship, you notice that people are no where to be found, feared dead. Now it’s up to you to get the ship online in order to escape and at the same time, try to figure out what exactly has gone wrong with the ship and its crew.
The game is played from a 3rd-person, over the shoulder view. You will also not have a HUD (Head’s Up Display), rather all of your stats are available on your person. Your weapon’s ammo shows up on the weapons when it is drawn; your health bar is located on your spine and your Stasis strength is shown on your shoulder blade. Lastly, in levels that require you to venture into space, you’re oxygen supply timer will also appear. It’s a great mechanic that works really well. Since the screen is not cluttered with data so it allows that game to really look good. Also, everything that occurs happens in game. When you bring up your items menu, a holograph appears which will allow you to continue moving and access key items. Also, whenever you crew members appear to communicate with, it too happens with the use of holographs. This is really nice as it never stops the flow of the game.
The enemies you will encounter are called Necromorphs, Some are fast, others are slow but all of them are extremely deadly. Your arsenal begins with a simple weapon, but as you progress and obtain credits you will unleash more powerful weapons. Since Isaac is an Engineer, all of his weapons are actually modified tools, such as Cutters and other Mining Tools. All of the weapons are upgradeable and necessary for you as you progress into more difficult stages.
For the most part, Necromorphs are relatively slow, so you should be able to attack them before they get to close, but that’s not to say they are easy to take down. The game puts the emphasis on dismemberment. Most Necromorphs can actually morph into different shapes, so in order to stop them you will have to strategically cut off limbs, to slow them down even more then cutting off their heads or targeting certain parts of the body to destroy them.
The attacking is where Dead Space gets the talk about being similar to the Resident Evil franchise, specifically RE4. In RE4, character perspective is similar to what you encounter in Dead Space, but here you’re character is able to move while aiming. This may seem to make the game easier, and as it may be the case in some situations, the fact that the game often puts you in small corridors and dark locations, the best way to approach any area is to constantly move.
The majority of the game is played on the USG Ishimura, but the environments are not that repetitive. There are plenty of situations where Isaac will have to work in areas with Zero Gravity and even outside of the Ship. In areas with Zero Gravity, every section with a flat surface can be used and you will have to move to them in order to advance. In those parts where you’ll have to be outside of the ship, or areas with no oxygen, you will have to move quickly as you only have a limited amount of air available to you. These portions are always frantic since not only will you have to battle enemies, but work against the clock.
In terms of graphics, Dead Space is absolutely stunning. Majority of the game is played in dark locations, so the atmosphere really makes things difficult for you. Often, you will have to walk around with your weapon drawn, since each one of them has a flashlight. You can walk around without it, but be prepared for attacks, which can be really fun and challenging. Some environments look the same, but in actuality there are subtle differences to each of them. As you trek through the game, you may want to walk off path just to check out what you might find. There is a lot of secrets available throughout the ship, which will appease those who actually go through each nook and cranny.
The game’s sound is top-notch. The voice work from the small cast and the sounds from the Necromorphs all stand out. There isn’t a single weak point throughout the game. The sound both the ambience and the score is also extremely fantastic. In those key moments where it seems like something bad is going to occur, the music is right there to reassure you. I really enjoyed those moments when your oxygen gets low since you can hear the panic breathing of Isaac. It doesn’t stop there. When Isaac is low in health, if you try to run, his breathing will also point sound weird giving you the hint that you should be hunting for health packs and using them. In survival horror games, sound is just as important as ‘shock value’ and Dead Space truly delivers.
Dead Space’s story plays out in 12 chapters, each of which will take about an hour or so to complete, so you’ve got a minimum of twelve hours of gameplay here. If you stick to the path, given to you by the objective assister, you will only get a portion of the story here. There are a lot of audio and text logs that you need to uncover to understand the storyline. Also, what some people might miss out is that Dead Space the videogame is actually only the final portion of a three tier story. Also released prior to the game hitting stores was a six part comic book story which chronicles events that lead to the discovery of the key plot to the game. On top of that, there is a full-length feature animated film which then connects the comic book mini-series to the game. If you want to understand the full lore behind the game, picking up either of the two will help understand the game just a bit more. Thankfully, you can easily pick up the digital versions of the comic book which were made available free on Xbox Live and PSN.
In the end, even with all the connections made between Dead Space and Resident Evil 4 and films like Solaris and Event Horizon, EA has done a great job in giving gamers a fantastic playing game. There is plenty of action, suspense and horror to satisfy just about any gamer out there. Some might be put off by the fact that you’re only getting a portion of the overall story, there is still enough that you can get an understanding of everything even without going that extra mile. If you’ve been looking for a game to keep you at the edge of your seat but were annoyed with questionable tank-like controls, Dead Space delivers.
Sunday, January 11, 2009
Left 4 Dead Review (PC and Xbox 360)
I know in my youth whenever I watched zombie horror movies I thought to myself 'I think I could handle myself if this happened to me.' It might only be a game, but Left 4 Dead is what you could essentially call a Zombie Apocalypse Simulator and one fantastic one at that.
Left 4 Dead is the newest venture from Valve Software which puts players in the role of a survivor trying to escape from hordes of Zombies. The game allows you to play as one of four characters. You have Francis, the tough biker dude, Bill, the elderly army vet, Louis, the regular guy and Zoey, the twenty-something girl. There is no real back story other than the fact that you four are the only survivors trying to find help and stay alive.
The game contains four scenarios, which are played out as 'movies'. Each of the four scenarios takes places in different areas including an airport and an abandoned train yard. The objective is simple, move from point to point and not die. There are five chapters to each movie and they end when you reach either the safe house, or in the case of the final chapter, the rescue vehicle. Along the way, you'll encounter wave upon wave of various infected people and to spice up the action, other 'special' zombies each with their own special abilities. Their abilities include one called the Smoker who upon killing him turns the air into smoke causing your characters to cough for a few moments. Another character, a witch, is harmless unless you disturb her. If you do, she'll charge at you, knocking you down and will continue to pounce until you manage to kill her. These enemies occur at various burst, but when they strike, they manage to do the most damage to your characters.
Left 4 Dead features a cool feature called AI Director. Each of the four scenarios is approximately 45-105 minutes long in length depending on how well you play. What the AI Director does is ensure that each time you play through a scenario, your experience is different. The first time you play through a chapter, you might remember some pipe-bombs located in a room, but the next time you play, they won't be there. You think you're approaching a section with a Hunter zombie, but when you get there, the area is empty. If computer thinks you're having an easy time, it will throw more zombies at you, and reversely, if you're dying too much, it will ease the difficulty for you. The AI Director ensures that each time you play through the game the experience is different. You never know what to expect and because of this, you'll always be at the edge of your seat.
If you decide to play Left 4 Dead on your own, thankfully your partners are very good at what they do and it's very rare that you will have to save them. In fact, you're more inclined to run ahead of them and have them save you then the other way around. But Left 4 Dead is really enjoyed playing with others. While you can play this game with friends, to get the true experience, you need to play this with strangers.
The four characters in this game are not friends, but four random people who just happen to have the same goal, find safety. If you play with friends, chances are you will play smart and efficiently, but that really limits what you can do. If you're playing with strangers, you don't know what to expect. Like in real life, you might have the smart person who will grab gas tanks and place them before a horde attacks to burn them, or you might have a scared person who runs off ahead of everyone then pleads for help when they're getting consumed by the infected. While you should be working together, it's never perfect and this randomness makes every experience something special.
For a game located in isolated and deserted locations, Valve did a great job in make the environments looking true to form. All four of the 'movies' are significantly different but each one has plenty of detail in them. You'll walk or run through apartments, warehouses, train tracks, backwoods, airport terminals, hospitals and other locations and each one doesn't just look like the other with a different coat of paint. The generic infected look good even though there seems to be only about 5-8 different models (two or three female and three or four male skins) and there are also only 5 special zombie characters. It's not a bad thing, but sometimes you do wish there was a bit more variety in that department. You will encounter some graphical glitches here and there as well. These only seem to occur when you stand really close to a character, as textures will disappear, but it doesn't hurt the game.
The sounds from the ambiance to the voice-work are actually fairly well done. The game sounds from top to bottom like a horror movie with great sounds occurring at key moments. When you're nearing a witch, you'll hear her moan and groan and at the same time an eerie score will accompany it until you either kill her or move far enough away. There is some limit to the dialog between the playable characters, but when playing with friends or with strangers, you won't be listening to the 'reloading' 'come here and let me heal you' that Francis and the gang will state, so it is a non-issue.
If you only play this game alone, you're only experiencing a fraction of what this game is intended to do. This game needs to be enjoyed with others and with various people. When you play online, there is also the ability to play as the special infected characters against four real people as the survivors. This mode is fun albeit short at times since infected characters do die relatively quickly. If you manage to use your character effectively, you can do a lot of damage and thanks to the AI Director, even this experience will be different each time you play.
When I first started reading about Left 4 Dead, I thought this was just a generic shooter in a zombie environment. I guess you can blame the lack of fun I had trying out Resident Evil Outbreak and its attempt at this type of game. Valve proved that it can pull this off and I cannot stress this enough, you need to play Left 4 Dead. If you have a decent PC, I would recommend the PC version over the Xbox only because of the great support and eventually free content that will be available down the road. The Xbox does have the leg up thanks in part to the fact that each Xbox owner has a head-set which is an important tool needed to play, so even if you settle for that version, you're getting your money's worth. If you were looking for a fun game that will still give you the creeps when you're playing it over and over again, I have to say that Left 4 Dead is the only game you'll need.
Left 4 Dead is the newest venture from Valve Software which puts players in the role of a survivor trying to escape from hordes of Zombies. The game allows you to play as one of four characters. You have Francis, the tough biker dude, Bill, the elderly army vet, Louis, the regular guy and Zoey, the twenty-something girl. There is no real back story other than the fact that you four are the only survivors trying to find help and stay alive.
The game contains four scenarios, which are played out as 'movies'. Each of the four scenarios takes places in different areas including an airport and an abandoned train yard. The objective is simple, move from point to point and not die. There are five chapters to each movie and they end when you reach either the safe house, or in the case of the final chapter, the rescue vehicle. Along the way, you'll encounter wave upon wave of various infected people and to spice up the action, other 'special' zombies each with their own special abilities. Their abilities include one called the Smoker who upon killing him turns the air into smoke causing your characters to cough for a few moments. Another character, a witch, is harmless unless you disturb her. If you do, she'll charge at you, knocking you down and will continue to pounce until you manage to kill her. These enemies occur at various burst, but when they strike, they manage to do the most damage to your characters.
Left 4 Dead features a cool feature called AI Director. Each of the four scenarios is approximately 45-105 minutes long in length depending on how well you play. What the AI Director does is ensure that each time you play through a scenario, your experience is different. The first time you play through a chapter, you might remember some pipe-bombs located in a room, but the next time you play, they won't be there. You think you're approaching a section with a Hunter zombie, but when you get there, the area is empty. If computer thinks you're having an easy time, it will throw more zombies at you, and reversely, if you're dying too much, it will ease the difficulty for you. The AI Director ensures that each time you play through the game the experience is different. You never know what to expect and because of this, you'll always be at the edge of your seat.
If you decide to play Left 4 Dead on your own, thankfully your partners are very good at what they do and it's very rare that you will have to save them. In fact, you're more inclined to run ahead of them and have them save you then the other way around. But Left 4 Dead is really enjoyed playing with others. While you can play this game with friends, to get the true experience, you need to play this with strangers.
The four characters in this game are not friends, but four random people who just happen to have the same goal, find safety. If you play with friends, chances are you will play smart and efficiently, but that really limits what you can do. If you're playing with strangers, you don't know what to expect. Like in real life, you might have the smart person who will grab gas tanks and place them before a horde attacks to burn them, or you might have a scared person who runs off ahead of everyone then pleads for help when they're getting consumed by the infected. While you should be working together, it's never perfect and this randomness makes every experience something special.
For a game located in isolated and deserted locations, Valve did a great job in make the environments looking true to form. All four of the 'movies' are significantly different but each one has plenty of detail in them. You'll walk or run through apartments, warehouses, train tracks, backwoods, airport terminals, hospitals and other locations and each one doesn't just look like the other with a different coat of paint. The generic infected look good even though there seems to be only about 5-8 different models (two or three female and three or four male skins) and there are also only 5 special zombie characters. It's not a bad thing, but sometimes you do wish there was a bit more variety in that department. You will encounter some graphical glitches here and there as well. These only seem to occur when you stand really close to a character, as textures will disappear, but it doesn't hurt the game.
The sounds from the ambiance to the voice-work are actually fairly well done. The game sounds from top to bottom like a horror movie with great sounds occurring at key moments. When you're nearing a witch, you'll hear her moan and groan and at the same time an eerie score will accompany it until you either kill her or move far enough away. There is some limit to the dialog between the playable characters, but when playing with friends or with strangers, you won't be listening to the 'reloading' 'come here and let me heal you' that Francis and the gang will state, so it is a non-issue.
If you only play this game alone, you're only experiencing a fraction of what this game is intended to do. This game needs to be enjoyed with others and with various people. When you play online, there is also the ability to play as the special infected characters against four real people as the survivors. This mode is fun albeit short at times since infected characters do die relatively quickly. If you manage to use your character effectively, you can do a lot of damage and thanks to the AI Director, even this experience will be different each time you play.
When I first started reading about Left 4 Dead, I thought this was just a generic shooter in a zombie environment. I guess you can blame the lack of fun I had trying out Resident Evil Outbreak and its attempt at this type of game. Valve proved that it can pull this off and I cannot stress this enough, you need to play Left 4 Dead. If you have a decent PC, I would recommend the PC version over the Xbox only because of the great support and eventually free content that will be available down the road. The Xbox does have the leg up thanks in part to the fact that each Xbox owner has a head-set which is an important tool needed to play, so even if you settle for that version, you're getting your money's worth. If you were looking for a fun game that will still give you the creeps when you're playing it over and over again, I have to say that Left 4 Dead is the only game you'll need.
Labels:
Left 4 Dead,
PC,
Personal Computer,
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Valve Software,
Xbox 360,
Zombies
Tuesday, January 6, 2009
Mass Effect (Late) Review (Xbox 360)
The best part about Role Playing Games is the fact that they are made for the gamer to experience the adventure at both their own pace and for the most part, branch the story to their specification. Because of this, RPGs can last a long time and you will still only experience a fraction of what the developers have to offer.
Mass Effect is a perfect example of a solid Role Playing Game; one with a great story that is possible to play a number of ways. The game has you controlling a Human solider in the future where Species from different Galaxies interact with each other. Your character can be created from the ground up, with the ability to adjust your sex, look and even your character's history, all of which affect the story and the interaction of other characters. This is actually quite a common feature with Western-styled Role Playing Games but the developers at Bioware have taken this to another level considering the amount of dialogue involved in this game. Where in some games, the main character would be a silent one, here it's quite the opposite. Your character, Sheppard, is very talkative and there is full voice dialogue in both a male and female voice.
As stated before, the future has various species from around the galaxy interacting with one another. The Human race are the new boys on the block and have yet to gain the full trust of the rest of the species, to the point that they are still not given the same treatment as the other, more superior species. The Humans are eager to gain this trust including earning a spot on the high council and earning a spot in the Spectres, a sort of Galaxy police that helps to protect everyone.
Sheppard begins the game as a support character on the Human ship the Normandy and one a mission discovers that a Spectre called Saren has gone rogue and seems to be plotting something very diabolical. Sheppard witnesses Saren and attempts to stop him but because of his status and strength is unable to do so.
The council see that Saren is a threat and because of Sheppard's efforts, they award him as the first ever Human Spectre with the sole purpose of determining what Saren is upto and to stop him. This begins the key story and your adventure through the Galaxy will see you traveling to various Solar Systems and planets trying to uncover Saren's plot and try to stop it.
In terms of Gameplay, Mass Effect is played out very much like a tactical 3rd person shooter. All action is played in Real time with you and two other team members. Depending on your character class your abilities both with weapons and biotics, essentially your magic powers, will vary. Upon leveling up, you have the ability to allocate points towards various skills. When you create Sheppard in the beginning of the game, you determine which abilities you will have throughout the game. Some traits will have you stronger with your Biotics but weaker with weapons, or reversely, you might be have great knowledge of all the weapons and armor but your Biotic abilities are extremely limited. Regardless of how you develop your character, as long as you learn your characters strengths, you can be very effective on the battlefield.
Your team always consists of you and two other party members. As you progress through the story, you will have the ability to choose from more than 5 different people to aid you along the way. Each of the other characters have specific abilities as well and finding the right balance for each mission is critical. During fights, your teammates do act on their own, with fairly good AI, but you will be able to influence them and direct them to varying degrees. With the simple tap of the up button, you can direct your squad to advance or if the heat is on, you can tell them to retreat. It's a great mechanic that works quite effectively. You won't be able to tell them to run around crazy, but they are smart enough not to stand around and let themselves get killed.
The game itself is fairly long but only long if you decide to go through the plethora of side-missions made available to you. Through your journey, you will encounter various different characters with many of them needing your help. Some might ask for some simple tasks as aiding them with some research or you might have the daunting task of traveling to various planets and collecting resources. How you interact with others will also developer your character either as a Paragon (hero) or a Renegade (anti-hero). If you fail to help people or kill the wrong people will only make you look bad in the eyes of the public, but if you are willing to help and go out of your way to help will make people think positive about you.
The game's dialogue, which is extensive varies greatly depending on how your character talks. In every major situation, you are given the opportunity to answer in one of three ways that can lean neutral, positively or negatively. Also, if you decide to develop your charm and intimidate skills can open up other dialog windows that may be important a key points in the game.
Mass Effect is not an easy game in the beginning and it will take you sometime before you get fully adjusted to switching weapons and using your Biotics effectively. Once you do get familiar with the combat system, the difficulty does get a lot easier, but this is a game that cries to you to save every chance you get. Enemies are strong and if your character is not developed a certain way can also add to the possibility of having to restart key points numerous times.
The only real down-side to the game has to be with the controls of the Mako, your ground vehicle. It can be fun to drive, but often the controls are a bit too sensitive causing you to drive it erratically. The camera can also pose a problem as you can get stuck if you drive yourself into a rocky area.
The game's sound is absolutely incredible. I have already stated how impressed I was with the amount of dialogue in the game. The voice-actors are all really well done and the lines are delivered quite effectively. Because you can attempt every area with any of your characters, each one had to deliver the full lines of the game, so you can imagine how many hours were spent recording dialogue. The score is also fantastic and adds to the game's fantastic setting. The sound effects will impress you thanks to the distinctive sounds of the different weapons, grunts and shouts of the enemies and allies and the noises from the environment.
Graphics do suffer a bit. It's far from a poor looking game, in fact, for the most part, it's a fantastic looking game but there are some noticeable polygon issues throughout the game. This game suffers a lot from loading and you will often see models 'load' their polygons as a cut-scene plays out. It almost gives off the impression that the graphics were rushed at times since it happens at such weird moments. There will be points where you will be amazed at what you see, but other times you'll wonder why it looks so bland only to see the detail slowly pop in. The game is also a victim of 'cookie cutter' syndrome where many of the smaller levels and planets look eerily similar to each other. Because of this, you can essentially learn what to expect once you reach a destination. This problem occurs with your side-quests but considering how much effort was placed on all the other aspects of the game, this omission stands out more than it probably should.
Depending on how much time you spend on sidequests, Mass Effect is about a 20 hour game. If you decide to play through the various rescue and research missions given to you, you could spend a very long time before you actually complete the main story line. Also, once you complete the game the first time, you can take your character and go through the story again, experiencing it from a different and/or more difficult point of view. It's great, especially for those who like to find every possible nook and cranny placed by the developers.
I absolutely loved playing Mass Effect. It is a great game that any RPG fan will enjoy. The game strikes the right balance of challenge and enjoyment that you might not realize just how much time you've been playing. The story is very deep and very engaging with plenty of twists and turns along the way. Your experience with the game could be very different from your friend's. On top of that, the 2nd or 3rd time you go through the story, you might notice things you didn't the first time. If you're looking for a game to get lost in, this is your best choice and should not be missed.
Mass Effect is a perfect example of a solid Role Playing Game; one with a great story that is possible to play a number of ways. The game has you controlling a Human solider in the future where Species from different Galaxies interact with each other. Your character can be created from the ground up, with the ability to adjust your sex, look and even your character's history, all of which affect the story and the interaction of other characters. This is actually quite a common feature with Western-styled Role Playing Games but the developers at Bioware have taken this to another level considering the amount of dialogue involved in this game. Where in some games, the main character would be a silent one, here it's quite the opposite. Your character, Sheppard, is very talkative and there is full voice dialogue in both a male and female voice.
As stated before, the future has various species from around the galaxy interacting with one another. The Human race are the new boys on the block and have yet to gain the full trust of the rest of the species, to the point that they are still not given the same treatment as the other, more superior species. The Humans are eager to gain this trust including earning a spot on the high council and earning a spot in the Spectres, a sort of Galaxy police that helps to protect everyone.
Sheppard begins the game as a support character on the Human ship the Normandy and one a mission discovers that a Spectre called Saren has gone rogue and seems to be plotting something very diabolical. Sheppard witnesses Saren and attempts to stop him but because of his status and strength is unable to do so.
The council see that Saren is a threat and because of Sheppard's efforts, they award him as the first ever Human Spectre with the sole purpose of determining what Saren is upto and to stop him. This begins the key story and your adventure through the Galaxy will see you traveling to various Solar Systems and planets trying to uncover Saren's plot and try to stop it.
In terms of Gameplay, Mass Effect is played out very much like a tactical 3rd person shooter. All action is played in Real time with you and two other team members. Depending on your character class your abilities both with weapons and biotics, essentially your magic powers, will vary. Upon leveling up, you have the ability to allocate points towards various skills. When you create Sheppard in the beginning of the game, you determine which abilities you will have throughout the game. Some traits will have you stronger with your Biotics but weaker with weapons, or reversely, you might be have great knowledge of all the weapons and armor but your Biotic abilities are extremely limited. Regardless of how you develop your character, as long as you learn your characters strengths, you can be very effective on the battlefield.
Your team always consists of you and two other party members. As you progress through the story, you will have the ability to choose from more than 5 different people to aid you along the way. Each of the other characters have specific abilities as well and finding the right balance for each mission is critical. During fights, your teammates do act on their own, with fairly good AI, but you will be able to influence them and direct them to varying degrees. With the simple tap of the up button, you can direct your squad to advance or if the heat is on, you can tell them to retreat. It's a great mechanic that works quite effectively. You won't be able to tell them to run around crazy, but they are smart enough not to stand around and let themselves get killed.
The game itself is fairly long but only long if you decide to go through the plethora of side-missions made available to you. Through your journey, you will encounter various different characters with many of them needing your help. Some might ask for some simple tasks as aiding them with some research or you might have the daunting task of traveling to various planets and collecting resources. How you interact with others will also developer your character either as a Paragon (hero) or a Renegade (anti-hero). If you fail to help people or kill the wrong people will only make you look bad in the eyes of the public, but if you are willing to help and go out of your way to help will make people think positive about you.
The game's dialogue, which is extensive varies greatly depending on how your character talks. In every major situation, you are given the opportunity to answer in one of three ways that can lean neutral, positively or negatively. Also, if you decide to develop your charm and intimidate skills can open up other dialog windows that may be important a key points in the game.
Mass Effect is not an easy game in the beginning and it will take you sometime before you get fully adjusted to switching weapons and using your Biotics effectively. Once you do get familiar with the combat system, the difficulty does get a lot easier, but this is a game that cries to you to save every chance you get. Enemies are strong and if your character is not developed a certain way can also add to the possibility of having to restart key points numerous times.
The only real down-side to the game has to be with the controls of the Mako, your ground vehicle. It can be fun to drive, but often the controls are a bit too sensitive causing you to drive it erratically. The camera can also pose a problem as you can get stuck if you drive yourself into a rocky area.
The game's sound is absolutely incredible. I have already stated how impressed I was with the amount of dialogue in the game. The voice-actors are all really well done and the lines are delivered quite effectively. Because you can attempt every area with any of your characters, each one had to deliver the full lines of the game, so you can imagine how many hours were spent recording dialogue. The score is also fantastic and adds to the game's fantastic setting. The sound effects will impress you thanks to the distinctive sounds of the different weapons, grunts and shouts of the enemies and allies and the noises from the environment.
Graphics do suffer a bit. It's far from a poor looking game, in fact, for the most part, it's a fantastic looking game but there are some noticeable polygon issues throughout the game. This game suffers a lot from loading and you will often see models 'load' their polygons as a cut-scene plays out. It almost gives off the impression that the graphics were rushed at times since it happens at such weird moments. There will be points where you will be amazed at what you see, but other times you'll wonder why it looks so bland only to see the detail slowly pop in. The game is also a victim of 'cookie cutter' syndrome where many of the smaller levels and planets look eerily similar to each other. Because of this, you can essentially learn what to expect once you reach a destination. This problem occurs with your side-quests but considering how much effort was placed on all the other aspects of the game, this omission stands out more than it probably should.
Depending on how much time you spend on sidequests, Mass Effect is about a 20 hour game. If you decide to play through the various rescue and research missions given to you, you could spend a very long time before you actually complete the main story line. Also, once you complete the game the first time, you can take your character and go through the story again, experiencing it from a different and/or more difficult point of view. It's great, especially for those who like to find every possible nook and cranny placed by the developers.
I absolutely loved playing Mass Effect. It is a great game that any RPG fan will enjoy. The game strikes the right balance of challenge and enjoyment that you might not realize just how much time you've been playing. The story is very deep and very engaging with plenty of twists and turns along the way. Your experience with the game could be very different from your friend's. On top of that, the 2nd or 3rd time you go through the story, you might notice things you didn't the first time. If you're looking for a game to get lost in, this is your best choice and should not be missed.
Labels:
Bioware,
Mass Effect,
Microsoft,
Personal Computer,
Review,
Windows,
Xbox 360
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