Tuesday, March 3, 2009
Flower Review (PSN)
The premise behind this half-game, half-interactive experience is that fairly vague at first. In the game, you play as the Wind and it's your goal to help bloom various locations from drab environments into scenic and peaceful ones.
In each of Flower's 6 stages, you begin as the wind with a single flower petal. With the use of the X Button and the motions of the PS3's Sixaxis controller, you 'lead' that single petal towards flowers located around you to blossom the flowers and to collect more petals.
As flowers bloom, you open up the environments. At the beginning of each stage, the levels all look desolate but as the flowers blossom, the grass becomes greener and the sky becomes clearer. As you progress through the stages, you'll eventually blossom all of the flowers turning the stage into the kind of place you'll want to spend an afternoon just relaxing.
Flower is a very linear game. There is no dying so you never have to worry about doing anything wrong. Often, the objective is simply to bloom all the flowers in a specific spot in order to progress. Flowers that haven't been bloomed have a glow and you'll be easily able to pick them out even from far away. The controls make moving around each stage a breeze. When Sony released the Sixaxis back in 2006, this should have been a pack-in title that would have shown why you need this feature.
In terms of graphics, the game is fairly simple with it's look but stunning none-the-less. There are very few outside particles in each stage. For the most part, you'll be simply collection flower petals and traveling through grass, but both look stunning in High-Definition. Even the 'outside' environments look really good and add to the game's feel.
With incredible looking visuals, the sound helps to compliment the experience even more. The game contains a great instrumental score that will often have you leaving it playing to give your home a more relaxing feel. The music shifts with the speed of your flower petals and works on multiple levels, especially in the later stages of the game which have a very different feel from the beginning.
Flower is not a long game. The six stages can be completed in about 1-3 hours depending on how much time you spend on each. There are a lot of tiny secrets hidden throughout the game which does add to some replayabilty, but chances are that once you've completed the game, you'll only go back to get some trophies. Even with that, this is a game that does exactly what it intended on doing, offering a different, yet unique experience. Only hard-core gamers looking for something to kill will not find anything here to enjoy. If you've had a hard day at work, I strongly suggest turning on your PS3, playing any of the 6 stages (except maybe stage 5 = spoiler) and watch your troubles fly away with the wind...even if it's only for a few moments.
Sunday, February 1, 2009
Dead Space Review (PS3, Xbox 360 and PC)
The plot behind Dead Space involves a crew that has been called to assist with some problems that have occurred on the ship USG Ishimura, touted as one of the biggest and most powerful ships in the fleet. When they arrive, the Ishimura fails to respond to the calls and it seems that something else has occurred. At first, you’re under the impression that the problem is the communications. Once you arrive on board, you realize that something else, much larger, is the problem.
You play as Isaac Clarke, who is an engineer capable of fixing what is initially believed to be the problem. As you begin the game, you and your crew members thing that the communication is what is causing the problem, but once you begin walking around the ship, you notice that people are no where to be found, feared dead. Now it’s up to you to get the ship online in order to escape and at the same time, try to figure out what exactly has gone wrong with the ship and its crew.
The game is played from a 3rd-person, over the shoulder view. You will also not have a HUD (Head’s Up Display), rather all of your stats are available on your person. Your weapon’s ammo shows up on the weapons when it is drawn; your health bar is located on your spine and your Stasis strength is shown on your shoulder blade. Lastly, in levels that require you to venture into space, you’re oxygen supply timer will also appear. It’s a great mechanic that works really well. Since the screen is not cluttered with data so it allows that game to really look good. Also, everything that occurs happens in game. When you bring up your items menu, a holograph appears which will allow you to continue moving and access key items. Also, whenever you crew members appear to communicate with, it too happens with the use of holographs. This is really nice as it never stops the flow of the game.
The enemies you will encounter are called Necromorphs, Some are fast, others are slow but all of them are extremely deadly. Your arsenal begins with a simple weapon, but as you progress and obtain credits you will unleash more powerful weapons. Since Isaac is an Engineer, all of his weapons are actually modified tools, such as Cutters and other Mining Tools. All of the weapons are upgradeable and necessary for you as you progress into more difficult stages.
For the most part, Necromorphs are relatively slow, so you should be able to attack them before they get to close, but that’s not to say they are easy to take down. The game puts the emphasis on dismemberment. Most Necromorphs can actually morph into different shapes, so in order to stop them you will have to strategically cut off limbs, to slow them down even more then cutting off their heads or targeting certain parts of the body to destroy them.
The attacking is where Dead Space gets the talk about being similar to the Resident Evil franchise, specifically RE4. In RE4, character perspective is similar to what you encounter in Dead Space, but here you’re character is able to move while aiming. This may seem to make the game easier, and as it may be the case in some situations, the fact that the game often puts you in small corridors and dark locations, the best way to approach any area is to constantly move.
The majority of the game is played on the USG Ishimura, but the environments are not that repetitive. There are plenty of situations where Isaac will have to work in areas with Zero Gravity and even outside of the Ship. In areas with Zero Gravity, every section with a flat surface can be used and you will have to move to them in order to advance. In those parts where you’ll have to be outside of the ship, or areas with no oxygen, you will have to move quickly as you only have a limited amount of air available to you. These portions are always frantic since not only will you have to battle enemies, but work against the clock.
In terms of graphics, Dead Space is absolutely stunning. Majority of the game is played in dark locations, so the atmosphere really makes things difficult for you. Often, you will have to walk around with your weapon drawn, since each one of them has a flashlight. You can walk around without it, but be prepared for attacks, which can be really fun and challenging. Some environments look the same, but in actuality there are subtle differences to each of them. As you trek through the game, you may want to walk off path just to check out what you might find. There is a lot of secrets available throughout the ship, which will appease those who actually go through each nook and cranny.
The game’s sound is top-notch. The voice work from the small cast and the sounds from the Necromorphs all stand out. There isn’t a single weak point throughout the game. The sound both the ambience and the score is also extremely fantastic. In those key moments where it seems like something bad is going to occur, the music is right there to reassure you. I really enjoyed those moments when your oxygen gets low since you can hear the panic breathing of Isaac. It doesn’t stop there. When Isaac is low in health, if you try to run, his breathing will also point sound weird giving you the hint that you should be hunting for health packs and using them. In survival horror games, sound is just as important as ‘shock value’ and Dead Space truly delivers.
Dead Space’s story plays out in 12 chapters, each of which will take about an hour or so to complete, so you’ve got a minimum of twelve hours of gameplay here. If you stick to the path, given to you by the objective assister, you will only get a portion of the story here. There are a lot of audio and text logs that you need to uncover to understand the storyline. Also, what some people might miss out is that Dead Space the videogame is actually only the final portion of a three tier story. Also released prior to the game hitting stores was a six part comic book story which chronicles events that lead to the discovery of the key plot to the game. On top of that, there is a full-length feature animated film which then connects the comic book mini-series to the game. If you want to understand the full lore behind the game, picking up either of the two will help understand the game just a bit more. Thankfully, you can easily pick up the digital versions of the comic book which were made available free on Xbox Live and PSN.
In the end, even with all the connections made between Dead Space and Resident Evil 4 and films like Solaris and Event Horizon, EA has done a great job in giving gamers a fantastic playing game. There is plenty of action, suspense and horror to satisfy just about any gamer out there. Some might be put off by the fact that you’re only getting a portion of the overall story, there is still enough that you can get an understanding of everything even without going that extra mile. If you’ve been looking for a game to keep you at the edge of your seat but were annoyed with questionable tank-like controls, Dead Space delivers.
Monday, January 5, 2009
Prince of Persia Review (PS3 and Xbox 360)
For this branch of the PoP series, you play as a crook rather than prince. Very little of your back-story is given to you except for the fact that you just obtained some loot and have lost your donkey, who is carry your cash. As you walk through the desert looking for said donkey, you stumble upon a beautiful young girl who is being chased by some armed guards. Your character intrigued, quickly follows her. You find out the girl is a princess and by accident, her father has released the imprisoned God. By releasing the God Ahriman, it begins to devourer the land. In order to stop Ahriman's corruption, you along with the Princess, Elika, must travel to various locations and restore the fertile land.
Your progression through the game revolves around you and Elika traveling from location to location in search of key spots where Elika can restore the area. In order to get to each location, you will have to run, jump, climb and perform other various manoeuvres to get to certain spots on the map. Where in Sand in Time, the key feature was the ability to rewind time when a mistake was made; this time around Elika acts as your saving grace. Since she possesses magical powers, if you make a mistake, such as fall off a ledge or miss a jump, she can quickly grab you and bring you back so you can try again. This mechanic is a key feature in the game and will ultimately determine your enjoyment of the game. Those who might find games like this a bit demanding will enjoy the fact that her assistance will make things easier for you. You won't actually die, so if you make a mistake, it's simply try and try again. But those who want a challenge may end up finding this as a crutch and will be put off by the easiness it makes the game feel like.
Thankfully, this key feature of Prince of Persia is a great addition to the game and for the most part, Elika is a great character that it doesn't feel like a cheap-game-play mechanic. Elika is a key part to the game and in fact, she is the more important character of the two.
The game focuses solely on the puzzles of each locale. For the most part, once you get to a location, there is really one way to get to the main point, but the game doesn't force you into playing the game in sequential order. Upon restoring fertile land, special 'orbs' will appear that must be collected to help Elika's strength which are then used to unlock additional abilities and progression through the game.
The first few levels are basic, but as you unlock plates, each with special functions to them that acts as the key to completing the game. You can select whichever plate you want to unlock first and that will open up parts of the area for you to complete. Some levels require only one plate to complete, but later on in the game, you will encounter spots where two or more of the plates will be used to reach key spots. The four plates are each significantly different. One acts a teleportation plate which takes you automatically to another point. Another one turns your character into a speed demon, where you will literally run along a path to reach your destination. If you hit a wall or an obstacle, you'll have to start again.
The game's actual combat more or less only occurs during stage battles. With each of the fertile lands contains a boss that must be defeated numerous times, once per each of the four sub-sections and then once more to rid them of Ahriman's possession. The combat in game is a bit hit or miss. In the beginning, the combat is simple and taking care of your enemies is a breeze, but that quickly changes and boss battles end up becoming a long series of quick-time events. This is the weakest part of the game as the combat feels out of place from the great platforming you do throughout the rest of the game. Often, you will be spending a good chunk of your time deflecting attacks before you actually manage to strike your opponent. There also seems to be a problem with the sensitivity of the controls, where you will be certain that a button was pressed, but nothing occurs.
This touchiness with the controls also occurs during the platform puzzle portions of the game. Because you essentially use only one button for majority of your actions, depending on the camera angle and the position of your character, he might end up doing an incorrect action forcing you to restart a long series of moves. It's not too bad, but it happens enough that it will frustrate most people.
Because of Elika's saving ability, the game is easy, but not easy enough that you can breeze through this in one sitting. The game does take a long time and even with the saving and assistance she gives you, you will be playing this for a while. There is plenty to collect and admire that you could end up spending a lot longer than you'd think.
Prince of Persia contains some of the best looking graphics I have ever seen in a long time. The game uses the once popular cell-shading art style exceptionally well and everything from the characters to the environments are breathtaking. The animations of both Elika and the 'Prince' are very fluid with almost no noticeable hiccups. Yes, I did encounter some weird graphically glitches, including once in which my Prince ended up running on air which forced me to restart from my last save. Other than that minor malfunction, I often would stop playing only to admire the art design. Some might feel that cell-shading should have been stopped years ago, but Prince of Persia shows that it can still be done effectively.
The sound is nearly on par with the game's graphics. All the voice-work, be it Elika, the 'Prince' or even the enemy characters are very convincing. The game's score is also one of my favourites in recent years. The music during points in the game where you unlock the plates is something I will surely not forget for a very long time.
Outside of the rare control issues and the weird combat mechanics, this is an absolutely incredible game that will appeal to fans of the Prince of Persia series, especially those of the Sands of Time series, and fans of adventure games. I can't stress enough that this is one fantastic game that should be played by even those who might not be attracted to this type of game.
Sunday, November 23, 2008
Mirror's Edge Review (PS3 and Xbox 360)
The plot behind Mirror's Edge is simple. You play as Faith, a runner in a dystopian future where everything is monitored. She is part of group of 'messengers' who transport information from one side of the city to other using roof-tops and other non-orthodox ways of getting around. While your character is a parkour who relays messages, the game doesn't actually have you doing that.
When you begin playing, you control Faith after an unknown accident has put you out of commission for a while. The game starts you off with a tutorial to give you an idea of the controls. The game is played in First-person, but rather than this being a shooter, you're playing a first-person action game where your movements and actions are done with both your hands and feet.
Controlling Faith is done with the use of the shoulder buttons. The majority of the game has you running and jumping from roof-top to roof top. You will have to wall-run, leap over or slide under beams and figure out creative ways to get from one location to another. The controls when moving are relatively simple, with plenty of variety of moves available to you. The tutorial you go through in the beginning of the game gives you a good idea on how to use them, but it will take you a while before you really master her move-set.
As stated before, Faith is a Messenger, but in the game she never actually is doing any jobs other than the first level in the game. You are brought back into the fray on a simple mission but when police officers just randomly appear, you begin to ask questions. Shortly thereafter you encounter your sister, a cop, but discover that she has been framed for murder and then the real story begins.
Now you will need to help your sister by gathering information to prove her innocence. Mirror's Edge story goes for 9 chapters but there is little variety in them. They all start off the same. You begin a point A, must reach point B but along the way you'll have to run, jump, climb, jump, fight, run some more, avoid being shot and jump all before you get to the end of the level. While the jumping and running mechanics work well, the fighting is where the game suffers a lot. Most of the time, when you encounter a battle, the odds are really stacked against you. The scenarios are always the same, you arrive at a location and a handful of enemies with weapons will be trying to shoot you dead. In the beginning, the cops carry only pistols which are easy to disarm, but as you progress, their weapons become more powerful and it turn out to be increasingly difficult to disarm them.
Your options are simple, you can try to disarm your first enemy and then use his weapon to get by the area, or try to avoid conflict all together and either disarm or incapacitate your enemies. Disarming is difficult, so you'll want to try to defeat them with your melee abilities, but unfortunately they aren't always effective. Attacking becomes a button masher as you just begin to hit the attack button over and over again until the enemy falls over. You can attempt to do a jumping or crouching/sliding attack, but often you will miss the target, land with them facing you from behind and getting a good hit or two. They typically only need to hit you twice in succession before you keel over, so don't be surprised if you happen to die over and over again. The game wants you to avoid using weapons, but at times you'll feel that it is the only way to get by. There will be a few areas where you can run by without ever attacking, but those are few and far between.
The biggest downside to the game is the trial and error that fills the game. There are markers located throughout the levels, signified by objects appearing in red, but it doesn't always mean the best way of getting by. Because of this, you will die a lot. A situation might require you to do a wall-run and leap to grab a ledge to your left or right, but the timing required to do so is so finite that you will often miss the jump and fall to your death. While the falling animation is incredible, it does get boring after you've seen it 30 times.
The game's graphics are pretty incredible with a lot of great looking environments. There is plenty of variety in the locations you encounter, but too much of the game is spent running around indoors, rather than spending it outdoors, doing actually roof jumping. I would have rather preferred more variety in the outdoor environments, but what hurts is that there are rarely bystanders in your way. It would have been cool in some levels, especially those that actually have you running in what should be busy areas of the city, if you had people in your way. It might have been too similar to Assassin's Creed, but it is something you could see them doing in the future.
The game's cut-scenes leave much to be desired. It is disappointing that even the few in-game moments the characters seem too stiff and do not give off any realism. The chapter cut-scenes are done in a weird animation style that again, throws off the experience. They aren't that well done and the characters end up looking really different than how they do in-game.
Outside of the game's story, there are time-trails for those who want to see just how quickly the can complete a section of the game. The times seem to be quite unrealistic to achieve, but that is because, there are actually faster ways to complete each level that are not given away by the game's red hints markers. If you spent time in this mode, you will probably play levels over and over again as you try to shave or a few seconds to perfect your time.
For the most part, if the game was more about exploration with the running and jumping and less of the fighting, it would have been an incredible experience. It's still a good game, but there could have been a bit more polish done. The way the game ends, is another disappointing aspect. The last battle is weak and the ending itself doesn't really offer any closure. The experience isn't long, but considering the amount of dying you will encounter, you should deduct about an hour or so from how long it actually took you to complete it. There is definitely more to come from this series, and hopefully for the next game, they go the more open-world sandbox route with more variety since this game really craves it.
I still suggest you give this game a try since there isn't anything quite like this around. As stated in the beginning, this is a frustrating game that will anger you at times. Because of the amount of dying that will happen, if you are short-tempered, you might want to stay way. The graphics and running mechanics save this game, but the dying and horrible fighting system restrict this from being an excellent experience.
Sunday, September 14, 2008
The Last Guy Review (PSN)
The premise of the game is fairly straight-forward. You play as The Last guy and the world is being over-run with monsters and zombies and you are responsible to help rescue the remaining citizens of various real-world locations. This is where The Last Guy becomes so unique. Each level is actually a real location in the world and the game uses Satellite Imagery to show off these locations. Some at first thought believed they were images taken from Google Maps. That is not the case, but they are still the real thing. Locations vary from Newcastle, Sydney, Los Angeles, Santa Fe and Tokyo among a few others. You're not trying to rescue people from the entire city, but rather small chunks. As a nice touch, when your character is in a certain location, the game tells you exactly where you are. If you're walking near a museum, you get to find out exactly which one it is.
In order to save people you need to walk by the building they are hiding in. Once you approach an area, those in need of rescuing will begin to flee and once you walk by them, they join your chain. In a similar situation like the classic game snake, the longer your group gets and the more challenging it becomes. There are various methods to get your characters to the Escape zone, from trying to keep the group closer together or running and/or using some of the power-ups located in the maps. When you attempt to run or gather groups, you use up your stamina bar. The larger your group, the more stamina you have, but since you will need more power to get the chain to rescue, you'll still end up depleting your stamina bars. Each level contains various enemies that are also trying to stop you from rescuing people. If an enemy attacks your chain, then the people who were broken from it run to the nearest building and you must help them evacuate again. If a monster touches you, then you die and must restart the level.
Each level has a different time limit and required number of people to rescue. The early levels are fairly simple, but as you progress further, you will need to develop a strategy to rescue everyone. Also, in a level where you are in Stockholm, you need to have a long enough chain to completely surround a building. Since people are trapped within the walls of the building, only by completely covering the building with other victims can you free those stuck within the walls. The strategy does help the game's longevity and the added bonus of VIPs also allows for multiple play through in order to unlock four bonus levels.
The graphics are not anything special to mention. You're playing as a small sprite which other than his red cape and blue suit doesn't look anything spectacular. The people you are rescuing also do not look like anything other than sprites. The enemies on the other hand are much better considering their size in comparison to everything else. There are over half a dozen different enemies and each one looks distinctively different from the rest. Their actions are also very different and that factors into your strategy.
The music in the game is also very unique. It's weird electronic style works for the game, but it might not appeal to the masses. The in-game sounds of monster and people is also really different. It would have been a nice touch if the victims/rescued sounded more authentic to the areas there were coming from, but that a minor complaint.
While the game is fun, it is really short and this will be a turn off for some. With just over 15 levels and each one taking anywhere from 5-15 minutes, you can potentially complete the game over the weekend. Yes, the later stages are a bit more difficult, but once you figure the best course of action and properly execute, you can complete the basic requirements with ease. Thankfully, the inclusion of VIPs and online rankings do give you a reason to replay levels, but again, it would have been nice to have more randomization with the placement of the rescued or the escape zone(s). The only randomization do get is the place of power-ups.
There is potential for additional levels, but that will only occur if the game is successful. Also, user-generated content would have been nice addition to the game. Had this been a PC title, you could have seen that happen.
The Last Guy is a fun game and one I truly enjoyed playing. At 10 dollars, it is a fun distraction, but once you complete the game, you may not see any reason to continue playing unless your friends are also playing. I was a bit disappointed that the game lacks Trophy Support as there is no real excuse for the omission. If you are looking for something different and like to try games that are very different than the rest, you cannot go wrong being The Last Guy.
Thursday, September 4, 2008
Lost: Via Domus Review (Xbox 360 and PlayStation 3)
In my history of games, the last good TV show to translate into a solid videogame that I played was Buffy the Vampire Slayer for the Xbox back when the system was still new; that was more than 6 years ago. Lost: Via Domus, is not a bad game, it's definitely not a good game either.
The game, based on the popular ABC (CTV in Canada) series recently completed its abbreviated fourth season. Lost: Via Domus was released earlier in 2008 to help tide over fans of the series between seasons. While the game does not bridge the gap between seasons, it does take part at various points in seasons one and two of the show.
In Via Domus, rather than playing as one of the regular cast members, you play as Elliot Maslow, a person on the plane who is suffering from amnesia. The main plot of the game is trying to help Elliot remember his past and at the same time trying to get off the Island. Since you don't remember who you are, you need to piece things back together. Since Elliot is a photo-journalist (something he re-discovers very early in the game), he knows that information about his past is available both on his computer and his camera. So the game starts you off by finding those two items. Once you do, that opens a whole new plot point which you must also uncover.
There are two main gameplay mechanics in the game. The first is your simple adventure game, where you must lead Elliot through different areas, collecting and talking to people for clues and solving puzzles to progress further in the game. The other, uses his photo-journalism past to uncover his history. These flashback moments are interesting as the do have some connection to some of the other characters and plots from the show. There isn't anything that is really important but like the show, everything is connected.
The controls in the game are alright, but nothing special. Majority of the game will have you collecting items and talking to people, but often, you only need to trigger one character speech or one specific item to progress.
You will spend most of your time walking or running by pressing the Right Trigger button. There are only a few times when there are 'action' moments, but even those are easy to do.
The game's story is fair, but nothing that rocks or changes the plot of the show. If you are a fan of the show, you won't miss anything. At the same time, if you're not a fan of the show, you might not understand some of what is going on or the people on the island as there is little to no history of events occurring during that point in the show (for example why the first time you talk to Sun, she speaks to you in Korean, but the next time, she's fluent in English).
An interesting aspect of the game is that it is split into 7 mini episodes. Each episode begins with a 'Previously on Lost…'; has the intro and even the 'Lost' closing for each episode. This is good if you play the game in short bursts and want it to feel like a show, but realistically, you can finish most episodes in about 30-40 minutes, so seeing these over and over again does become a strain.
The characters from the show are almost there just for show. While you'll talk to most of the cast, they seem little more than just there to fit disk space. You never really interact with them unless you need to trade for items or to get clues. I also had a problem with the interaction with characters as they will either give you horrible answers (which sometimes don't make sense) or don't progress the story further.
The characters are all represented in the game fairly well, but the voice-acting is extremely poor. Outside of a few of the characters and all of your favorites with the exception of Ben are voiced by someone other than the actor themselves. Locke sounds like an old farmer and Sawyer sounds like he's constipated. There are even times when while the characters are in the game, they serve no real purpose (Michael, Desmond and Sawyer in particular)
At the same time, while the characters do look like themselves, their animations are down-right awful. At one point, near the end of the game, when you interact with a character, she looks like a ghost, when she should be expressing herself much more dramatically. Elliot and the other 'made for the game' characters do look a bit better, but it just seems weird.
Voice acting might be poor, but at least the game does use the solid Lost score very well. The game sounds great when the tension is rising and helps keep you interested. It does save the game, but not greatly.
While the game is short and relatively easy, there are times when frustration will occur. The controls of your character are decent but do pose a problem sometimes, especially when you are trying to search for items. The game also does not offer a skip feature during cut-scenes, so if you fail a portion or happen to die, you'll have to go through some long cut-scene that you wish you could skip. Overall, you should be able to finish the game in about 5 hours; shorter or longer depending on if you want to find all the game's achievements and actually bother to ask every possible question available to you.
Outside of the interesting flashback moments and some little treats here and there, you really don't have any reason to play this game. As I stated before, they didn't add anything that would benefit the fan of the show, so there is no incentive to play. Also, once you beat the game, you have no reason to play again as there are no bonus features to unlock, which would have made the value of this title so much better and more appealing the fans.
If you haven't played this game but are a fan of the show, I recommend at least renting this. Considering the show won't return until January of 2009, this could help you remember some of the environments and moments from the show, but it doesn't substitute the solid show. If you aren't a fan, I strongly suggest you avoid this because it won't turn you into one.
Tuesday, August 26, 2008
Bionic Commando Rearmed Review (PSN and XBLA)
One fundamental aspect about downloadable games that while great for the money cautious person still poses a problem: the true try before you buy option. Demos only give you a small flavour, but sometimes you need to play more than just a modified portion of the game. Demos are never 'true' to form and in order to get the proper experience you need to play the game for a good amount of time before you can say to your self 'I like' or 'I don't like' a certain game.
This is where I begin with Bionic Commando Rearmed, the 'new' game from Capcom developed by Grin Studios. Bionic Commando Rearmed is the remake of the original NES game from the 80s. With Bionic Commando having an upcoming 3D-HD version just around the corner, what better way to help market that game then by releasing the original to the millions of gamers who did not have the chance to experience the game then.
I had never played a Bionic Commando game, be it the Nintendo, Arcade or even the Game Boy versions. I was not a fan of the series and knew very little about it. That quickly changed once I read about the remake and I was smitten with the games cool graphics, sound and campy but fun storyline. Now after playing it, I still believe that the game is incredibly cool to look at and with a solid soundtrack, but the games controls are so difficult to use that it turns the game into a disappointment of sorts.
The story behind Bionic Commando is simple. You play a Commando Solider sent to rescue a fellow solider and take down the opposing army, it's your typical 80s Cold-War movie. You have to take out the enemy and fight bosses in your search for your friend and the evil General leading the opposition.
Unlike other platform games of the past, rather than using the jump mechanic to get from point A to point B, Bionic Commando has your character, Nathan 'Rad' Spencer, use his Bionic Arm's grapple to swing from ledges. While the mechanic and the method is fantastic, the game's controls are so inconsistent that often you will get frustrated at the game for that reason alone. Most of the game requires you to swing from ledges and move around the stages with your grapple, but if you don't time your swings properly and fail to point your character's arm in the right angle; you'll miss your next section. This can sometimes be a minor set-back depending on where you are, but in other cases it will result in death.
The original game from what I've read was incredibly difficult and that doesn't change here. I am not sure if the difficult stemmed from the game's original controls but that is the case here. You can get pretty far in the game on shear luck. The boss battles at the end of each stage can be really easy if you move fast and determine their weak-spot. What I found difficult was actually getting to the bosses, thanks to the twitchy controls.
The missions of the game are based on a map with each level given a number. You have your enemy levels and your ally levels. In your ally levels, this is where you get extra material necessary to further yourself in the game and to unlock extras. When on the map screen, if you encounter an enemy convoy, you will play a Top-down level where you need to lead Spencer to the end to take out the main convoy to proceed. These are nice distractions, but sometimes when you're trying to just get to the next level may anger you. They are easy enough that you should only take a few minutes to complete.
The game also includes a series of Challenge Rooms with high-scores being uploaded to the Bionic Commando web-site. While great, these challenges are incredibly difficult and you will get frustrated even more so at the game. It might not be such a bad idea to play the challenge rooms to get better at the game, but be prepared to scream and yell at your screen when your 'AI' dies/fails.
Bionic Commando Rearmed is a great looking game. For a downloadable title, it is a really nice site to look at. While it's 2D, the characters all have 3D sprites and the environments also look stunning. This game makes you wish/hope that more classic 2D games from back in the day get re-made to look this good. The sound is also really enjoyable with a stunning electronic based soundtrack. The music is remixed from the original and really cool. If you enjoy the soundtrack, you can purchase the album off of iTunes.
My recommendation of this game is based entirely on your preference of the genre. If you enjoy the classics or were a fan of the original game, then you'll no doubt enjoy this game. But if you have never played this game before I must suggest you not only play the demo but try to find a friend who has it and play the game in more depth. You can't judge this game fairly before spending enough time with it. If you can get past the twitchy controls, then you will have a great time with it, but if you can't then this game is not for you.
I still have every intention on continue playing this game. It's not unplayable and while the controls are bad in my opinion, it is not to the point where you would say the game is unplayable. As long as you keep practicing and realize the game is intentionally difficult, you should feel good about yourself once you finally manage to complete it. If you can't take the stress, then I strongly suggest you play something else.
Sunday, August 17, 2008
Uncharted: Drake's Fortune (Late) Review (PS3)
In Uncharted, you play as Nathan Drake, a treasure hunter of sorts who is hired by Elena Fisher to help her film a television documentary on Sir Francis Drake's tomb, which was rumoured to be somewhere in the waters. Upon finding the tomb, which Nathan already believed, discovers clues to the whereabouts of El Dorado, the fabled City of Gold and the true location of Sir Francis Drake's body. They along with Nate's friend Sullivan set off to find this and along the way many different things happen to them.
Uncharted plays a lot like both Prince of Persia and Tomb Raider. It is similar to Prince of Persia thanks to the large amounts of climbing and jumping you will have to do throughout the game; while the action and adventure is similar to that of Tomb Raider and even Gears of War. When you're not climbing walls, trees or buildings you will be solving puzzles and shoot wave upon wave of bad guys. The pacing is done right, but throughout the game you might be surprised at how difficult it is for you to get to a certain location, only to find that the enemy is already there waiting for you. It might seem weird, but taking its cue from Hollywood Movies, you just go with the flow.
The game is extremely cinematic. You'll encounter many cut-scenes throughout the game which help lead the story on. For the most part, while this is strictly fiction, there are only a few points late in the game that the realistic nature of the game loses its credibility. Again, this is trying to be an Indiana Jones type game (as were the Tomb Raider games), so the discovery late the game was expected.
The graphics in this game are absolutely incredible. Considering this game came out in late 2007, Naughty Dog Studios has made what I would say is still one of the best looking games to date. Metal Gear Solid might want to fight for that title, but the games graphics, water, character models and every possible environment both outdoor and indoor are extremely detailed and a sight to see. You will often just want to peer around with L2 just to look at and absorb the scenery.
The sound is also well done. All the voice actors work well and I didn't have a problem with any of them, including the stereotypical British Villain. It's sometimes often that a game that looks great will suffer from characters that sound like they don't belong, but that is not the case here. The outdoor environments sound great. Considering you are in the jungle, the sound of birds, animals and the rustling of trees and leaves help set the environment. The in-game music is also another positive aspect helping to add tension to hectic battles and incredible discoveries.
There is very little that hurts Uncharted. Outside of the length of the game, which should only take you about 8-12 hours to complete, there isn't much to complain about the game. Yes, there are some frustrating moments here and there, but that is expected with this type of game. You will encounter some points where Nathan fails to make an easy jump, either by under-jumping or going over; you will die from head-shots, but thankfully there are plenty of check-points that your frustration will only occur at a few key points. The last battle is a bit difficult but well done and the ending of the game is satisfying.
Thankfully, with the recent inclusion of trophies and unlockables already included in the game, there is some incentive to play through the game on multiple occasions. The bonus content is your standard fare of character art and in-game additions, so you may want to play the game a second or third time just for that content.
I loved Uncharted. For me the length was great with at no point feeling like the game was leading me on. If you were on the fence in the beginning, I strongly suggest you try it out and I am certain you will enjoy yourself. I was too, but once I started playing, I couldn't stop playing and you won't realize how quickly time flies. This is definitely the beginning of a great franchise with Nathan Drake; hopefully Sony will not over-do it, but I am eager to see what is next for him.
Thursday, August 7, 2008
PixelJunk Monsters Review (PSN)
PixelJunk Monsters is the second release by Q Games. The first game was PixelJunk Racers and recently, they released PixelJunk Eden. All three are very extremely different but all three are incredibly addictive with their game play and frustration. In PixelJunk Monsters, you play a 'hero' of sorts who is responsible to protect a village/home from waves upon waves of enemy monsters. The game is a strategy game, but rather than building units, your goal is to build towers of a number of different set-ups to stop the on-coming groups of monsters.
The game follows the same structure of PC based strategy games; you are placed on a map, must research and create your towers and hope for the best. At the beginning of each level, you are given a small amount of money which you can build your initial towers. From there, for every enemy you kill, you either will get money and in some situations, you will receive gems which will allow you to research better structures. Certain towers work well against specific enemies; some are strictly for air units, some for ground and then you have a couple that attack both. At the same time, while you might have a strong ground tower, it will be useless against fast moving enemies, so you really need to determine the best towers to build and where to place them on the map.
Since each level is different, it really does take strategy to figure out the best course of action. For the most part, the wave patterns are the same from level to level, but the layouts will force you to carefully place your towers and upgrade them properly. Like with other strategy games, your towers upgrade either by taking out enemies or if your character stands where the tower is and does his war-dance (the character does dance).
The level designs do get progressively more difficult as you progress through the game as do the strength of the waves of enemies. The first few waves will be easy to take care of, but once you get to the harder levels and stages, you will often end up losing because the strength in numbers of the enemies is just too great for your units to handle.
This is where the frustration sets in. Since the levels are relatively small, the path between where some enemies start to where your village is might only take a few seconds to reach. If you haven't upgraded your units or do not have a proper dispersion of towers, you will not last long. One saving grace is that once a specific enemy unit stops attacking (near the end of each stage), you can sell the units you have for them to create more powerful towers to stop the stages last wave, which is always a slow but extremely powerful monster.
Frustration will cause plenty of trail and error. Since each of the latter stages can take at least 30 minutes to complete, you will be really angry if your village dies when you've reached the last few waves.
The graphics and sound are typical PlayStation Network fare. The animation and art for the levels and characters are nice, but will not impress the average gamer. It is a unique style that works well for this type of game. The towers each are distinctively different, same with the enemies, so there won't be times when you cannot distinguish what you are looking at. As for the sound, it is the low-point of the game. It is extremely repetitive and annoying to the point that you will want to play this game either on mute, or wished there was a Custom Soundtrack option.
It is clear that PixelJunk Monsters is not for everyone but it is a game that should be at least tried. Thankfully at only 10 dollars, you are getting plenty of value in a PSN game. With 21 stages lasting anywhere from 10-40 minutes, you can accumulate a lot of playtime. There is also an expansion pack available that increases the amount of playable stages. You might be frustrated at times, but I strongly believe that you if you give it time and play it strategically, you will be satisfied with your purchase.
Wednesday, July 23, 2008
Assassin's Creed Late Review (PlayStation 3 and Xbox 360)
Technically you are Desmond Mason, a bartender who is apparently the descendant of a famous Assassin, Altair. it seems that, the events carried out by our ancestors are embedded in our DNA and are passed from generation to generation. An interesting concept, but definitely restrictive, since the moment of conception, that data is stuck, so anything they do afterwards cannot be transferred. Since Altair is essentially a relative of Desmond, he carries some vital information that certain people need. Desmond is ‘kidnapped’ and agrees to let a doctor (Dr. Vidic) and his assistant (Lucy) to take a ‘look’ at this information to try to uncover some secrets from the past.
While you are Desmond, you become Altair when you take control of him during these memory blocks. Your goal as Altair, is to complete tasks given to your by your Assassin’s Guild. You begin your memories with an unsuccessful mission where you are punished and you must regain your skills. You proceed to take-out important figures and solve the mystery of your environments. As you complete these Assassinations, you regain your skills (similar to every Metroid game).
The game takes place during the Crusades and all the missions begin with you traveling to one of three
While the game ‘can’ be easy, it’s actually quite not, thanks in part to the horrible controls and auto targeting that hamper a large chunk of the game. If you encounter a problem in the game, it will be because of the extremely sensitive controls. Since you need to do a lot of climbing and jumping, the touchy controls can cause you to miss an easy jump, jump to the wrong ledge or have a problem trying to grab a ledge. The controls also pose a problem when attacking, in particular when you have a lot of characters on the screen. You will often encounter groups of 3, 5 or even more guards and it can be problematic trying to target them thanks to the far from perfect auto targeting. If and when you do ‘die’ (you technically do not die, but you need to restart the memory: it’s the past, so the events have already occurred) it will be because of the controls.
The controls do make the game a pain, but thankfully the game looks great in terms of the environments. All the cities look stunning and sometimes you might just want to admire the architecture. The character graphics are good, but at times seem extremely stiff, especially with Lucy and Dr. Vidic. The cut-scenes are done well and look good, but it’s a bit of a disappointment that the movements of NPCs are not fluid and realistic.
The sound department is nice and fits the time-frame of the game. While the voice-acting is not bad, it’s not that good either. You’ll get annoyed after hearing the beggar-woman or the random character repeat the same thing over and over again.
This is a Good game, but because of those pesky controls, be prepared for some challenges along the way, and may turn off most from this title. The premise of the story original and the sandbox options (climbing ledges to synchronize, saving pedestrians, etc…) does give the game a lot of longevity. It will take you a good 15-20 hours to complete the game and if you’re playing on the 360, you’ll want to spend the time to find the flags and completing all the tasks to unlock the achievements. I would also recommend playing this game on the 360 over the PS3 for that reason alone. It looks good on both platforms but the collecting and extra tasks are better suited for those looking to improve their GamerScore on the 360.
It’s almost a certainty that there will be a sequel some-time down the road, and if they can fix the extremely sensitive controls and stiff character animations, the series will be absolutely incredible. Until then, try this one out, have some fun, but keep your voice when you want Altair to climb a wall instead of using it to jump off it.
Thursday, July 10, 2008
Grand Theft Auto IV Review (PS3 and Xbox 360 Review)
Grand Theft Auto IV doesn’t build on the III canon and offer the gamer an entire country to play with, but rather takes us back to the city that started all the hype: Liberty City. The people behind the game decided to give us a city with so much to offer and so much detail that you will forget about the fact that San Andreas gave us an entire state to play with. The Burroughs that makes up Liberty City are all extremely well developed with plenty of places to see and things to do. Feel like getting something to eat, you’re not too far from a variety of eateries including hot dog vendors at various street corners. Want to play pool, darts or even bowling? You’ve got options. Heck, just want to sit back, relax and have a laugh, drop by the comedy club where Katt Williams is performing live. You might not be able to buy property, but you have so many other things at your disposal make up for that.
The GTA III canon of games all had great and engaging storylines. You had your basic story, based on getting back at those who ‘screwed’ you over and along the way, you meet up with people who you at first trusted but later had to ‘take care of’ later on, or those who you thought were ‘slime balls’ but were there when you needed them the most. GTA IV is no different. This time, instead of playing as an American, we get the opportunity to play as immigrant Niko Bellic, a former soldier who fought during the Bosnian Civil War during the mid-90s. Niko has had some problems back home in the Balkans and made the decision to come to America after reading the great stories he heard from his cousin, Roman. While we’re led to believe that his reasons to come to America were to ‘Live the American Dream’ we slowly realize that Niko is there for revenge.
Not wanting to go into too much detail, during Niko’s service in Bosnia, something went wrong and people he cared for died. He feels that the person who back-stabbed his unit is hiding in Liberty City and he wants to find them. The goal in the game is to find this person, but it won’t be easy for an Illegal immigrant with no money and a cousin who told grand stories of success, but actually owes more than he has. This is why Niko needs to be-friend various people and essentially become a goon-for-hire in order to get those with power to help him find the person he is looking for.
Niko is not your stereotypical main character. He’s not American and doesn’t connect to the average American. You need to understand the fact that he is different to understand his actions. If you accept him as a foreigner and his manners, or the fact that he tends to be very accepting of people, you will turn to love him for what he is. There are some great moments where we see just how difficult it can be for someone who doesn’t speak American English to understand the slang of the area.
While all the characters you interact with in the game are all extremely unique and well-done, the storyline does tend to drag on a bit. This may understandable since anyone would have to do a lot of hard work to get to that ultimate goal. The ‘main’ objective for Niko slowly becomes the sub-plot and his ultimate finale deals with an entirely different issue and character. This is common with the GTA III canon, but this could have been a great opportunity for RockStar to do things a bit differently and surprise us. While the levels are great, there are some that just don’t make sense as to why Niko would agree to do them. One particular mission, which is also probably the best mission ever made (an homage to the film Heat), really wasn’t necessary for Niko to take part of but was an pleasure to play. The game also puts us into situations where decisions must be made and those choices will affect the game later down the road. These are nice because it forces the gamer to make a tough decision. What is impressive is that other characters react differently depending on the choices you make.
With GTA IV entering the HD era, the graphics and sound in the game are absolutely incredible. Everything from the cars, buildings and people are all extremely well detailed. The pedestrians might not look super crisp, they still look good enough that you may at times just want to stand at a busy corner and admire the scenery. The graphics are great, but it’s the dynamic lighting that most people will talk about. The natural lighting changes as time goes by. Play at noon in game, and it’s extremely bright; play at 2 am, and it will be awfully difficult to do anything in any dark environments. This can be frustrating at times, especially with some levels where you need to see where you’re going, but it is extremely realistic. It actually ended up hurting my enjoyment of the finale as I finished it late in the evening (in game time).
The sound is also really good. While being of Serbian Decent and fluent in the language, I was disappointed with the accents of the actors who spoke in Serbo-Croatian, both their Slavic speeches and even the attempt at the English accents of a foreigner. It wasn’t bad enough that it dampened the story but sometimes I wish foreign actors were used instead of American based ones. Other than that, the characters deliver their lines well and you really feel like you’re watching a Gangster Movie. The sounds of the cars, the street noise and everything else that adds to the ambiance of the game are extremely top-notch and make all the environments extremely believable. The music in the game continues the great tradition of the previous series with dozens of great tunes and something for everyone; Jazz, Russian, Rock, Hip-Hop and Reggae just to mention a few. Also, the great talk-radio stations are there as well.
GTA IV is absolutely Stunning and I loved it. Yes, it is frustrating at times, but games are supposed to be challenging, it is why we play them. The main storyline should take the average gamer 30-40 hours to complete, but the amount of extra content available at your finger tips doubles the playtime. Because of what the game has to offer, no one can fault you at wanting to take some time away from the story to watch some TV (in game), clean up the streets (helping the police to rid the city of its other criminals), dating a potential future wife (or ex-wife) or playing the absolutely enjoyable multiplayer mode, there is something for everyone.
We might not have gotten double the size of San Andreas, but we did get a Grand Theft Auto game that does satisfy the fan of the series. There are problems in the lighting and some glitches will appear here and there, but it is never to the point that you give up. If you’re not a fan of the series, I really feel that this could change that since Niko and the supporting staff is really well-done with not a bad or out of place character in the bunch. The game does take some time before you hit the really juicy parts, but once you start to have fun, you won’t want to stop. Like GTA III before it, this will force other game companies to copy its success and will change the face of gaming in the future.
Wednesday, June 25, 2008
Metal Gear Solid 4: Guns of the Patriots Review (PS3)
Since then, I have played every single Metal Gear title released in North America, that includes the incredible Game Boy Color edition and the Acid series on the PSP. I haven’t had a problem with the series and when I finally completed Metal Gear Solid 4, I felt like I’ve really accomplished something and now I am sad to see it go. Thankfully, there is so much depth in MGS4, I still have chances to experience the game over and over again.
Metal Gear Solid 4 is Kojima’s way of thanking everyone for 20 years of loyalty to the series. From start to finish the game is exactly what you’d expect with his previous games and once you’ve completed the seen the credits roll, you’ll feel like you’ve grown with the characters in the game. I have no intention to spoil anything in regards to the storyline. There is just so much that occurs in the game that knowing anything would be unfair to those willing to take the 15-18 hours to complete the game.
MGS4 is incredible. It is everything you could wish for in a 21st century title. Incredible graphics and jaw-dropping sounds with an effective score and immerse effects. Every character looks stunning from the PMCs, the Beauty and the Beast Bosses and everything in between. Also, everything is running with the in-game engine so there is no CG used in the game, which really shows off the strength of the PlayStation 3. The voice-acting is what you’d expect and doesn’t fail in any regard except for the fact that it would have been nice in certain levels to have Non-playable characters to sound like the region they are from (eg. Characters in S. America and the Middle-East with US accents).
The game follows the same mechanics of previous Solid games. The game relies heavily on stealth but thanks to the new scenario of PMCs (Private Military Corporations) and you’re interaction with Rebel fighters, you can at times enter areas and be spotted without repercussion. If the Rebels see you and if you aid them, then they will talk to you, and at times help you sneak past certain areas. Also, like previous titles, you can if you’d like, go at full force and shoot your way through. Thanks to the a new ‘point’ system, every time you take out an opposing force, either by lethal or non-lethal ways, when you collect their weapon(s), you get points. You can take these points and use them to ‘buy’ weapons, accessories, bullets and other stuff to help you through the game. While this does make the game a bit easier since you can essentially buy the most expensive and effect weapons early on, the game’s AI can counter this by swarming you with enemies that will still eventually get you.
Enemies are much more intelligent than in past versions. Make too much sound, they’ll hear you or if you fail to properly use your OctoCamo (camouflage that adapts to the environment), they’ll see you. Even with the classic Cardboard Box and Tin Drum, if you place it on awkward spots, they will question it and reveal your ‘poor’ hiding decisions. (In one situation on a street location, I tried to hide in a Tin Drum, the solider questioned allowed ‘Tin Drum?’ and he knew something wasn’t right).
The game also implemented a great psyche meter for Snake. If you run too much or are being attacked/shoot at, Snake’s psyche will drop making him less accurate. Also, if you use certain weapons for an extended period of time (like a machine gun), he’ll enter a Combat High. His attacks are greater, but once you stop, he hits a low and doesn’t attack very well. It’s very realistic and at times; they even poke fun of it in certain cut-scenes.
Continuing with the gameplay, it still follows the previous titles. There will be times when you’ll have to use your smarts to complete a task (boss battles). You will be required to strategize your attacks and at times, just like in the past, sometimes you’ll need to do something else, instead of a direct attack, to defeat your enemy.
The game isn’t without it’s flaws. While it’s a picture-perfect conclusion to the series, unless you’ve played the previous three titles you may be a bit confused at times. I strongly suggest that if you haven’t played the previous Solid games, you should go out and spend the 30 dollars to buy the MGS Essential Collection or download the Metal Gear Solid Database available free on the PSN. If you don’t have the background of the characters, you may wonder at times just what they are talking about. Kojima did offer flashbacks, but they are single shots and do not really divulge too much information of the previous games.
While not a complaint per-se, there are times in the game where you will get absolutely frustrated. These occur near the end of the game, but it is expected that the difficulty will ramp up near the end.
Some people have shown some dislike towards the ‘point’ system mentioned earlier. I did not since the game still allows you to play the game the way you want to. You are not forced to kill enemies so you can still enjoy the game as a stealth title. There will be times where you have no choice but to run and gun, but for the most part, you can go through most environments without taking a single life.
A problem with previous titles was the long-winded Codec conversations that forced you to listen to the characters talk to one another for a long period of time. While not removed, they occur much less and look a lot better than before. Also, between the game’s acts, there are some really impressive Mission Briefings that cut the game into three screens. During these cut-scenes, you have the option of controlling the MK-II (portable unit that aids you in the game). If you choose this as your focus, you can essential create your own video, deciding which angle to look at the characters. If the conversation is boring, just take the Mk-II and drive it around the area and you may find some bonus items.
If you haven’t figured it out, this game is absolutely Incredible. I loved it from start to finish and it’s a game I plan on playing again and again. While there are flaws, they are so minor that you can looks past them. 2008 has already been a great year for games on the PS3 with solid titles such as Burnout Paradise, Grand Theft Auto IV but it will be Metal Gear Solid that takes the cake (so far). This will sell systems and at this moment, there is no game that comes close to the experience you will get playing this. Enjoy every moment of this game.
Thursday, June 5, 2008
UEFA Euro 2008 Review (PS3)
Unlike the FIFA editions of the series that contain both domestic clubs and countries from around the world, Euro 2008 focuses solely on the 50+ nations that make up Europe. Most of Europe is represented here, with a few omissions. Countries like The Netherlands and my home-country Serbia lack official kits and official players, since EA couldn't obtain their federation licences, but other than a small batch, most of the nations are represented really well. The players look like their counter-parts and their kits (jerseys) are correct. What is also nice is that all the nations have a large selection of players, so while the main 22-23 players might not be correct as they are in the real world, you can simply move players to make it correct. Also, for those of us who don't have authentic players for our countries, you can edit all the players to make them more accurate.
Considering the small selection of nations (if you consider 50 nations as small) there are plenty of options to play with in this game.
The major mode in the game is your Captain Your Country mode. Almost like an RPG, where you can either create your own player or take an established player and lead them from being just a regular squad member on your B side to leading your country in the finals and lifting that trophy in the end. This is a really well done mode since it takes both the Be A Pro option and the Qualifying and lets you try to create a perfect story. To really enjoy this, you need to create your own character.
In this mode, you’re competing against 3 other players to get that spot. What’s really nice is that if you have 3 friends with you, they can take part of it as well. The better you play, the better your rating which gives you more experience points. Then you can take your experience points and develop your player to a true superstar. The ultimate goal is to have you lifting that title at the end of the tournament and it will take some time to accomplish this. I absolutely loved this mode and hope they can continue this with FIFA 09 and the club scene (which has so many more options and can last multiple seasons).
You also have what EA is calling Battle of the Nations. When you start the game for the first time, the game asks you to pick a country to represent. Of course, you’re picking a European nation, so if you’re not from Europe or have no country to support, this already will throw you off. When you select a country to represent, you’re now playing for bragging rights. Regardless of if you’re playing offline or online, the game tracks your play. The better you play, the more points you get for your country. If your country leads at the end of the day, the game rewards you with treats. While you can represent any country, they want you to play as a lesser nation so you can get more points. For example, if you play as England or France, you’re not going to get as many points in comparison if you play as Cyprus or Iceland, since the quality of players are so much better with the former rather than the later. Since I chose Serbia, I will probably never see what you get for winning but it’s an interesting way of earning bragging rights for your country…except for the fact that this ends on June 30th. The game was only released in North America two weeks ago, and this mode only allows us to participate for only 45 days, so those in Europe already have the leg up on the rest. Also, after June 30th, there is absolutely no reason to play the game for any extra incentive. It’s a nice mode in theory, but they’ll need to work on it if they ever use this again.
I’ve gone at length about what the game has to offer, but now what do I think of it as a game. To be honest, it’s a Good game but not for the price you’ll have to pay for it. At 50 dollars, it’s overpriced considering you’ll only be playing it from now until the end of June or maybe July. FIFA 09 will be out in October, so while you might dabble in this here and there, once October comes, you’re going to forget about this one. Also, the Battle of the Nations mode also hurts since it becomes useless after the end of June. Had this been 29.99 or even 39.99 then I wouldn’t complain, but it’s 10-15 dollars over priced. Other than that, the graphics are great. The stadiums, both the real ones for the tournament, the stadiums for some of the nations and even the made up ones are done really well. I’ve already commented on the detail on the players and jerseys, so you’re getting a really nice looking game. On the field, the player animations are well done and quite fluid; the coaches/managers look good and the addition of the ability to control your goal scorer after scoring a goal is a nice touch and should be around for a while.
The sound is again top-notch. Clive and Andy do an excellent job as their regular duties in the EA series, so you’re getting the feel of an authentic experience.
The only problem I have with the game play comes from the adaptive AI. EA touted that teams are more realistic. Strong teams will play tough while weaker sides will compensate by playing more defensive. While this is nice, it does ruin the fun for some gamers who are looking for an easy victory. This doesn’t bother me except for the clear fact that while weaker nations will typically play defensive, they are rated poorly for a reason. If they wanted to make it more realistic, smaller nations like San Marino, Estonia or even Cyprus, should still be no problem for a nation like Germany, France or Italy since those smaller nations are more prone to making mistakes. Those smaller countries shouldn’t be as fast as the bigger nations, should not have high passing percentages or control of possession. They should be easy to take the ball from and more realistic. This essentially forces you to try to play against teams of equal class since that is the best way to have a great or equal match.
My problem with the AI doesn’t end there. I noticed that teams also play quite differently in Kick Off mode depending on the selection you pick. If you play a friendly, you will easily win your match, regards of the difficulty. But if you decide to play a qualifier, group stage or any of the knockout rounds, the computer AI explodes. I took my Serbia and destroyed Italy 5:0 in a friendly (which is highly unrealistic), but when I played against lowly FYR Macedonia in a group-stage match, our game went to penalties, something that should not have happened. Hopefully EA will improve this. I like the fact that teams won’t be cookie-cut, but they should still play realistically (strong sides should ultimately win, unless the player controlling them sucks).
So in the end, if you’re looking for a soccer (football) title to play before the release of FIFA 09, you can’t go wrong with UEFA Euro 2008. You might want to wait until after June 30th and buy it at a lower price, since right now the cost just doesn’t seem fair. Had they released this game back in April as they did in Europe, then the cost would have made more sense, but at the end of May, it just seems like they released it because they knew footie fans like me would be dumb enough to buy the game. While I have a problem with the price and a bit with the AI, it still has a lot of great options, excellent graphics and the feel of a true football match, you can’t complain there. While I can’t see my country win the Euro, at least I can have them win in HD and there isn’t anything wrong with that.
Monday, May 26, 2008
Gran Turismo 5 Prologue Review (PS3)
The Gran Turismo series changed that. They took a vast array of different cars, from your basic stock Honda Civics to your super-charged Dodge Vipers, and everything in between. Every car handled differently, requiring the driver to adjust to the cars specifications. You could upgrade parts, adjust your settings and make the car yours. Not to mention, the early editions required you to earn a license to race in the bigger events.
Gran Turismo 5: Prologue continues the long-running and super successful series with it's '2nd' game for the PS3. Early when the PS3 was released, you could download the GT: HD Concept game that allowed you to sample one course and 10 cars (that you unlocked over time). It was fun and it was free. Now we're giving yet another sample. This time, more cars and more courses, but not for free.
From the start, you have to realize that while Gran Turismo 5: Prologue is a preview of the game, it does offer you a lot for a small price (varying between 30-40 dollars). You have 6 course with variations to all, making it feel like 12 courses. Thankfully the courses are incredible both in racing ability and look. The London course is authentic to the city and the Suzuki course(s) are precise to their specifications and makes you feel like your racing the real course that famous F1 drivers race on.
There are over 60 cars to choose from. While not as significant as the 200+ cars the full-edition will have and what other games offer, there is still plenty of variety in the car choices that you won't feel like you're racing the same car with a different name. Added to that is that each car not only look beautiful on the outside, the designers at Polyphony have even gone so far as making inside the car authentic. With every car so detailed, it really makes you wonder how much more more could be done to other cars in the full release.
Unlike previous GT games, there is no License learning and no customization of cars. You don't need to train, so that makes jumping in a breeze, but the fact that you really can't customize your car does make things a bit boring online when you're all racing in exactly the same car.
In terms of modes, you have your arcade mode, where you can race any of the courses (alone or with a friend locally) It's fun and a good way to test your cars and the courses before taking on the main mode.
The major mode is your Events mode. Here you must start in C Class and work your way up. Finish a Class and you unlock the next, until you reach S Class. The requirements for the races vary. For some, you simply have to win the race with a car from that class. Other races, might require you to race with a specific car or to win the race starting in last place. While the C and B class races should be a breeze to complete, winning your racing in A then S will take skill. You really have to race smart and you will more than likely be racing the same course a few times before you manage to reach the goal (finishing in the top 3). Also, like previous GT games, even cars have events that you go to through the dealership. Nothing different than previous editions, and is a great way of making more money to get the faster cars.
Online is finally available for the Gran Turismo series. Racers were supposed to have this in GT4, but it was dropped late in production. While it's there, it isn't anything spectacular. You have your choice of races (course) and that's pretty much it. If you have friends to race against, it might be enjoyable, but chances are you probably won't spend all day online. The only real saving grace for online is that the money you get from your online races can be used to buy cars offline, important since you can only race with cars you own both online and off.
Prologue does have some other bonus features. You can save your race replays and considering the absolutely stunning graphics of the cars and the courses, you might want to save a race just to show it off to your friends. Often, you might even just leave a replay running once you've finished a race just to admire your work and the work of the developers. The other add-on is GT:TV. It's exactly that, Gran Turismo 'television' programs that you can watch on your PS3. This is a great thing for racing fans as the videos show off the cars in the real world and their connection to the game (or how the game effected the cars). There are more than 6 videos currently available and more are promised in the future.
Yes, GT5: Prologue is technically a preview build that we, the gamers, are paying 40 dollars for, so be aware that a full title will be out, but not until early 2009. The developers and Sony have promised more content in the future, including at least one more course and a few cars and the addition of car damage, they are trying to give us more for our dollar. The only disapointment I had with the game is the difficulty of the later races. It can be extremely frustrating to have to start a race in 16th place and have to finish in the top 3 when your challenges are all reall powerful cars. This won't be something enjoyed by iregular racing players.
If you like or love racing games, than Prologue is an Incredible game that you need to play and have in your collection. There is enough here that will challenge you and the bonus content is incredible eye candy for car lovers.
If you like racing games, but might not be a fan of the series, than is is a Good game to rent first. Try it out, and see if you'd be actually willing to spend the money on a tech-demo. If you're going to be playing it alone, than this is probably the best course of action since the Online will not melt your heart.
If you're not into racing games, I doubt that this game will convert you. There is a bit of a learning curve and you really need to know your stuff otherwise you will only get frustrated. Also, at it's price-point, even at a saving (or even if you can find it at a discounted price), you will still probably feel like you've over-paid.
Fans of the Gran Turismo series have probably already picked this up and enjoying it. You might feel a bit upset that it's not a full game, but there is still enough to bide you over until then the full release.
Thankfully, Prologue is so good, we already know that when the regular edition comes out, racing fans are going to be extremely thrilled and won't be leaving their homes for a long time. But as I stated, if you're not a fan, you should still try it out, but think before spend the money. Either rent it or borrow from a friend and see what you think. I honestly believe you'll enjoy yourself, but we all need to think about saving before we spurlge, since we need to save up for our own Nissan GT-R that will be parked in front of our homes in the near future.
Thursday, May 15, 2008
echrochrome (PS3) and echochrome (PSP Import) Review
echochrome is a game based on perspectives. In the game you control a mannequin and you lead it around a course to check-points, which are what I call Shadows. While your objective is to get to the shadows, you're also racing against the clock to get these shadows. The game doesn't show you the clock, but if you click the select button twice, it will appear. There are five rules in the game: Perspective Traveling, Perspective Landing, Perspective Existence, Perspective Absence and Perspective Jump. You use these five rules to lead your character in these puzzles.
Before continuing, I have both the North American PS3 version which you download via the PlayStation Network and the Imported Japanese PlayStation Portable version which I purchased not too long ago. I decided to review both games at the same time since I've spent a lot of time with each of them and there are differences between the two.
echochrome of the PS3 was released simultaneously with the PSP version on May 1st. Both are downloadable titles and only 9.99 each. The game contains 3 modes. In Freeform, you are given random levels to complete. You can control the difficulty of the levels during the loading screen by simply changing the settings from Easy (1) to Hardest (5). The easiest puzzles should only take you about 1-2 minutes to complete, but the harder ones will probably take you the full amount of time. If there is a level you don't like, fret not, you have the ability to skip a level and play something else.
The second mode is called Atelier. Here you are given the ability to choose whichever level you want to play. In both the PS3 and PSP version you have 56 possible levels, each unique to both systems. The game keeps track of how long it takes you to complete a level and gives you the opportunity to play with friends to see who can get the better time. Also, here you can do a whole group of levels (separated by letters, A,B,C,etc...) and see how long it will take you to complete each difficulty of levels.
The final mode is called Canvas. Here in canvas mode, you have the ability to create your own levels. If you really want to challenge yourself and people you know, this is a great place to spend some time. Sony has done a really incredible job with this by allowing people to submit their levels and if they like what you've create, they will distribute them to other gamers around the world. The Japanese already had this game for more than a month before it was released here so you can already start downloading and playing their levels. Unfortunately, you can only play them in Freeform mode and you can't save them (just yet). Also, they are week-long exclusives, so, you won't get to play with a fan favorite for very long. The PSP version doesn't have downloading, but you can trade with your friends via ad-hoc.
The games graphics although simplistic are very well done. The use of 3-D blocks do their and really look good both on a small screen or on a bigger-widescreen television. The sound is also really great for the tone of the game. It reminds me of the soothing music heard in museums so it might not appeal to all. Probably the option of playing this game with custom soundtracks might have been nice, but does not deter the experience. The controls work well but you will only really use your analog stick (either one), the X button to rush your character (run), Triangle to think (technically pauses the game, without actually stopping the timer). The only other button which you should use is the Square button, which actually helps you out with Perspective Travelling and Existence. Hit the square button and it will 'connect' blocks flush so you can move your character from one spot to another.
The games does have it's minor flaws. For one, while there is more than one way to solve any puzzle, there are sometimes where only one way will get the job done. The other problem with that is there are ways to 'cheat'. You can do something by mistake and get where you need to go, and at the same time, when you think you're doing the right thing, you can't get your character to do what you need it to do. It's can be frustrating at times, but again, it doesn't ruin your experience.
The Japanese version of the game is significantly different than the North American release. For starters, unlike the NA version which only contains 56 levels per system (each unique) the Japanese version has 96 levels (12 Letter groups with 8 stages each). The names of the modes are also different. Freeform is called Infinite, Atelier is called Box while Canvas is still the same. The other huge difference is the inclusion of 2 additional side-modes in both Infinite and Box modes.
In the North American release you can only play Solo mode. Here you control your white character and move it around the level to the shadow check-points. But in the Japanese edition, you have two additional play types. The After Solo, you have Pairs. In Pairs, you have both two White Characters and two Black Characters walking around the levels. What you need to do is to have the two white characters join and the two black characters join to create two new Grey characters. Once you've done that, you need to combine the two Grey characters to complete the level. It really adds a new spin on the levels as you now have to lead more characters on the screen. The easier levels again can be completed in a matter of moments, but as you get into the harder levels, you will have to use various strategies to get them together.
The other additional mode is called Others. In Others, you control one white character and it must reach the shadow-check-points. But this time you have black characters that act as enemies on the course. If you touch them, it's like dying and you must restart at your last check-point. Now you're trying to complete the level and fight off this opposition in order to reach the goal(s). This mode is extremely challenging as you will try to 'lead' the black characters as far away from your main character to complete the puzzles.
When playing Infinite mode, you might have to play these levels. You can't really decide which mode to play here, but thankfully with the skip feature, you can simply move to another level if you do not like what you are playing. In Box mode, you have the option of selecting which mode you want, but if you decide to play the timed Group (letter) stages, you will have a random selection here.
I have not played the North American PlayStation Portable mode so I do not know if this mode is exclusive to the PSP or not. It does seem clear that the North American PS3 version does lack this feature, but it's not to say that Sony might offer this addition sometime down the road, but at a small additional cost to the gamers.
echochrome is a Fantastic game that should be played by all. While playing this game on the PS3, I managed to get my sister hooked on it and even my friends who were watching her play couldn't stop staring at the screen. While the easy levels are a breeze to play, the larger and harder levels will absolutely challenge you, almost to the point of frustration. The game does require quick acting and careful thinking, so those who are looking for a game to waste time, may be put off. At only 9.99 (plus taxes), this is an extremely affordable game. If you purchase both the PSP and PS3, you're spending less than 20 dollars and getting a lot of value at it, and a very fair price for the genre in question. Also, because of the ability to download and share levels in the PS3 version, it gives it even more value. It is a bit of a disappointment that the North American version does lack the extra modes of the Japanese version, you just have to look at the cost and realize that you're still paying for a lot of value. I strongly suggest if you own a PS3 to pick up this title thanks to the downloading option. It's a small download, but a game that you will want to play again and again and to show off to your friends.