Thursday, September 2, 2010
Dead Rising 2: Case Zero Review
When the first Dead Rising was released a few years back, it was well received thanks in part to his simple concept and interesting ideas. Your goal was simple, survive the next 72 hours trapped inside a large shopping mall with hordes of zombies. You could play the game in a number of different ways, including trying to rescue everyone else trapped inside or simply fending for yourself. Another novel concept was the idea of letting you fail to improve. With that concept, even if you died and re-started the game, your progress held through and your character was stronger the next time you played. While that part of the game was nice, it was also viewed as frustrating since it more or less forced the gamer to play through a few times in order to complete the game successfully.
With the follow-up just around the corner, Capcom along with Vancouver developers Blue Castle Games have released a prequel entitled Dead Rising 2: Case Zero which follows motocross superstar Chuck Greene and his daughter Katey a few years before the events of of Dead Rising 2. This 400 point (5 USD) title might be viewed by some as nothing more than a paid-demo, but for the price, you're getting quite a bit of content and will ultimately determine if you pick up DR2.
The plot behind Case Zero is fairly straightforward, Chuck's daughter has been infected with the zombie disease and they have escaped Las Vegas in the hopes of finding safety and maybe even a cue. Along the way, they stop off in a small town and Chuck's truck is stolen from him along with their supply of Zombrex, the Zombie suppressive that prevents the disease from spreading and taking over. With that, Chuck now needs to find additional doses and a way out of the town before the infestation takes over Katey and the military reaches the town.
You have until to do both. The first part of the game requires you to find more Zombrex while the second part is finding parts to a bike in order to get out of the town before the Military arrives. As with the first Dead Rising, you can play Case Zero a number of different ways. You can simply waste the time and kill zombies, let your daughter die and go on with your life, yo u can try to get the parts necessary to build your bike amongst other things. The choice is yours.
Of course, they want you to save your daughter and get out alive and doing so will require you to search the town looking for the five necessary bike pieces that you need. Some are in plain sight while a few require working with others in the town to obtain. In the same manner, chances are, you won't be able to do everything your first time around and will have to play through a second time in order to achieve the game's better ending. Thankfully, the game's length is short enough that you can still accomplish this in one evening.
The combat and action in Case Zero is nearly identical to Dead Rising, you can use just about anything in the environment in order to defeat zombies. A nice addition for Dead Rising 2 will be the ability to combine weapons in order to create something new. Not every object has this ability, but there are plenty that can be and the game rewards you for your creations. Being able to preview this system is nice and most will look forward to what can be done in he main game.
It's hard to tell what changes or differences we can expect from this once we play Dead Rising 2. The fact that Chuck can't run does make moving in the town quite difficult. It may be a small area but there are a few objectives that require moving from one section to another and his inability to move at a faster pace hurts the pacing. It makes sense for him to move slowly while carrying a large object, but when he's nothing nothing, he should be able to rush through an area.
More or less, if you enjoyed Dead Rising, you will like what is offered here and will enjoy this set-up to the main game. On the other hand, if you didn't have fun playing Dead Rising, then the likelihood of this changing your opinion. If you've been on the fence, the small price tag for this will help make your decision. If you enjoy it, you'll be glad that your character stats get carried over into the main game. If you don't, at least you only paid a minimal fee to try it out and will save yourself 60 dollars.
Tuesday, January 6, 2009
Mass Effect (Late) Review (Xbox 360)
Mass Effect is a perfect example of a solid Role Playing Game; one with a great story that is possible to play a number of ways. The game has you controlling a Human solider in the future where Species from different Galaxies interact with each other. Your character can be created from the ground up, with the ability to adjust your sex, look and even your character's history, all of which affect the story and the interaction of other characters. This is actually quite a common feature with Western-styled Role Playing Games but the developers at Bioware have taken this to another level considering the amount of dialogue involved in this game. Where in some games, the main character would be a silent one, here it's quite the opposite. Your character, Sheppard, is very talkative and there is full voice dialogue in both a male and female voice.
As stated before, the future has various species from around the galaxy interacting with one another. The Human race are the new boys on the block and have yet to gain the full trust of the rest of the species, to the point that they are still not given the same treatment as the other, more superior species. The Humans are eager to gain this trust including earning a spot on the high council and earning a spot in the Spectres, a sort of Galaxy police that helps to protect everyone.
Sheppard begins the game as a support character on the Human ship the Normandy and one a mission discovers that a Spectre called Saren has gone rogue and seems to be plotting something very diabolical. Sheppard witnesses Saren and attempts to stop him but because of his status and strength is unable to do so.
The council see that Saren is a threat and because of Sheppard's efforts, they award him as the first ever Human Spectre with the sole purpose of determining what Saren is upto and to stop him. This begins the key story and your adventure through the Galaxy will see you traveling to various Solar Systems and planets trying to uncover Saren's plot and try to stop it.
In terms of Gameplay, Mass Effect is played out very much like a tactical 3rd person shooter. All action is played in Real time with you and two other team members. Depending on your character class your abilities both with weapons and biotics, essentially your magic powers, will vary. Upon leveling up, you have the ability to allocate points towards various skills. When you create Sheppard in the beginning of the game, you determine which abilities you will have throughout the game. Some traits will have you stronger with your Biotics but weaker with weapons, or reversely, you might be have great knowledge of all the weapons and armor but your Biotic abilities are extremely limited. Regardless of how you develop your character, as long as you learn your characters strengths, you can be very effective on the battlefield.
Your team always consists of you and two other party members. As you progress through the story, you will have the ability to choose from more than 5 different people to aid you along the way. Each of the other characters have specific abilities as well and finding the right balance for each mission is critical. During fights, your teammates do act on their own, with fairly good AI, but you will be able to influence them and direct them to varying degrees. With the simple tap of the up button, you can direct your squad to advance or if the heat is on, you can tell them to retreat. It's a great mechanic that works quite effectively. You won't be able to tell them to run around crazy, but they are smart enough not to stand around and let themselves get killed.
The game itself is fairly long but only long if you decide to go through the plethora of side-missions made available to you. Through your journey, you will encounter various different characters with many of them needing your help. Some might ask for some simple tasks as aiding them with some research or you might have the daunting task of traveling to various planets and collecting resources. How you interact with others will also developer your character either as a Paragon (hero) or a Renegade (anti-hero). If you fail to help people or kill the wrong people will only make you look bad in the eyes of the public, but if you are willing to help and go out of your way to help will make people think positive about you.
The game's dialogue, which is extensive varies greatly depending on how your character talks. In every major situation, you are given the opportunity to answer in one of three ways that can lean neutral, positively or negatively. Also, if you decide to develop your charm and intimidate skills can open up other dialog windows that may be important a key points in the game.
Mass Effect is not an easy game in the beginning and it will take you sometime before you get fully adjusted to switching weapons and using your Biotics effectively. Once you do get familiar with the combat system, the difficulty does get a lot easier, but this is a game that cries to you to save every chance you get. Enemies are strong and if your character is not developed a certain way can also add to the possibility of having to restart key points numerous times.
The only real down-side to the game has to be with the controls of the Mako, your ground vehicle. It can be fun to drive, but often the controls are a bit too sensitive causing you to drive it erratically. The camera can also pose a problem as you can get stuck if you drive yourself into a rocky area.
The game's sound is absolutely incredible. I have already stated how impressed I was with the amount of dialogue in the game. The voice-actors are all really well done and the lines are delivered quite effectively. Because you can attempt every area with any of your characters, each one had to deliver the full lines of the game, so you can imagine how many hours were spent recording dialogue. The score is also fantastic and adds to the game's fantastic setting. The sound effects will impress you thanks to the distinctive sounds of the different weapons, grunts and shouts of the enemies and allies and the noises from the environment.
Graphics do suffer a bit. It's far from a poor looking game, in fact, for the most part, it's a fantastic looking game but there are some noticeable polygon issues throughout the game. This game suffers a lot from loading and you will often see models 'load' their polygons as a cut-scene plays out. It almost gives off the impression that the graphics were rushed at times since it happens at such weird moments. There will be points where you will be amazed at what you see, but other times you'll wonder why it looks so bland only to see the detail slowly pop in. The game is also a victim of 'cookie cutter' syndrome where many of the smaller levels and planets look eerily similar to each other. Because of this, you can essentially learn what to expect once you reach a destination. This problem occurs with your side-quests but considering how much effort was placed on all the other aspects of the game, this omission stands out more than it probably should.
Depending on how much time you spend on sidequests, Mass Effect is about a 20 hour game. If you decide to play through the various rescue and research missions given to you, you could spend a very long time before you actually complete the main story line. Also, once you complete the game the first time, you can take your character and go through the story again, experiencing it from a different and/or more difficult point of view. It's great, especially for those who like to find every possible nook and cranny placed by the developers.
I absolutely loved playing Mass Effect. It is a great game that any RPG fan will enjoy. The game strikes the right balance of challenge and enjoyment that you might not realize just how much time you've been playing. The story is very deep and very engaging with plenty of twists and turns along the way. Your experience with the game could be very different from your friend's. On top of that, the 2nd or 3rd time you go through the story, you might notice things you didn't the first time. If you're looking for a game to get lost in, this is your best choice and should not be missed.
Sunday, November 23, 2008
Mirror's Edge Review (PS3 and Xbox 360)
The plot behind Mirror's Edge is simple. You play as Faith, a runner in a dystopian future where everything is monitored. She is part of group of 'messengers' who transport information from one side of the city to other using roof-tops and other non-orthodox ways of getting around. While your character is a parkour who relays messages, the game doesn't actually have you doing that.
When you begin playing, you control Faith after an unknown accident has put you out of commission for a while. The game starts you off with a tutorial to give you an idea of the controls. The game is played in First-person, but rather than this being a shooter, you're playing a first-person action game where your movements and actions are done with both your hands and feet.
Controlling Faith is done with the use of the shoulder buttons. The majority of the game has you running and jumping from roof-top to roof top. You will have to wall-run, leap over or slide under beams and figure out creative ways to get from one location to another. The controls when moving are relatively simple, with plenty of variety of moves available to you. The tutorial you go through in the beginning of the game gives you a good idea on how to use them, but it will take you a while before you really master her move-set.
As stated before, Faith is a Messenger, but in the game she never actually is doing any jobs other than the first level in the game. You are brought back into the fray on a simple mission but when police officers just randomly appear, you begin to ask questions. Shortly thereafter you encounter your sister, a cop, but discover that she has been framed for murder and then the real story begins.
Now you will need to help your sister by gathering information to prove her innocence. Mirror's Edge story goes for 9 chapters but there is little variety in them. They all start off the same. You begin a point A, must reach point B but along the way you'll have to run, jump, climb, jump, fight, run some more, avoid being shot and jump all before you get to the end of the level. While the jumping and running mechanics work well, the fighting is where the game suffers a lot. Most of the time, when you encounter a battle, the odds are really stacked against you. The scenarios are always the same, you arrive at a location and a handful of enemies with weapons will be trying to shoot you dead. In the beginning, the cops carry only pistols which are easy to disarm, but as you progress, their weapons become more powerful and it turn out to be increasingly difficult to disarm them.
Your options are simple, you can try to disarm your first enemy and then use his weapon to get by the area, or try to avoid conflict all together and either disarm or incapacitate your enemies. Disarming is difficult, so you'll want to try to defeat them with your melee abilities, but unfortunately they aren't always effective. Attacking becomes a button masher as you just begin to hit the attack button over and over again until the enemy falls over. You can attempt to do a jumping or crouching/sliding attack, but often you will miss the target, land with them facing you from behind and getting a good hit or two. They typically only need to hit you twice in succession before you keel over, so don't be surprised if you happen to die over and over again. The game wants you to avoid using weapons, but at times you'll feel that it is the only way to get by. There will be a few areas where you can run by without ever attacking, but those are few and far between.
The biggest downside to the game is the trial and error that fills the game. There are markers located throughout the levels, signified by objects appearing in red, but it doesn't always mean the best way of getting by. Because of this, you will die a lot. A situation might require you to do a wall-run and leap to grab a ledge to your left or right, but the timing required to do so is so finite that you will often miss the jump and fall to your death. While the falling animation is incredible, it does get boring after you've seen it 30 times.
The game's graphics are pretty incredible with a lot of great looking environments. There is plenty of variety in the locations you encounter, but too much of the game is spent running around indoors, rather than spending it outdoors, doing actually roof jumping. I would have rather preferred more variety in the outdoor environments, but what hurts is that there are rarely bystanders in your way. It would have been cool in some levels, especially those that actually have you running in what should be busy areas of the city, if you had people in your way. It might have been too similar to Assassin's Creed, but it is something you could see them doing in the future.
The game's cut-scenes leave much to be desired. It is disappointing that even the few in-game moments the characters seem too stiff and do not give off any realism. The chapter cut-scenes are done in a weird animation style that again, throws off the experience. They aren't that well done and the characters end up looking really different than how they do in-game.
Outside of the game's story, there are time-trails for those who want to see just how quickly the can complete a section of the game. The times seem to be quite unrealistic to achieve, but that is because, there are actually faster ways to complete each level that are not given away by the game's red hints markers. If you spent time in this mode, you will probably play levels over and over again as you try to shave or a few seconds to perfect your time.
For the most part, if the game was more about exploration with the running and jumping and less of the fighting, it would have been an incredible experience. It's still a good game, but there could have been a bit more polish done. The way the game ends, is another disappointing aspect. The last battle is weak and the ending itself doesn't really offer any closure. The experience isn't long, but considering the amount of dying you will encounter, you should deduct about an hour or so from how long it actually took you to complete it. There is definitely more to come from this series, and hopefully for the next game, they go the more open-world sandbox route with more variety since this game really craves it.
I still suggest you give this game a try since there isn't anything quite like this around. As stated in the beginning, this is a frustrating game that will anger you at times. Because of the amount of dying that will happen, if you are short-tempered, you might want to stay way. The graphics and running mechanics save this game, but the dying and horrible fighting system restrict this from being an excellent experience.
Tuesday, September 16, 2008
Too Human Review (Xbox 360)
In order to get any understanding of Too Human you have to have some knowledge of Norse Mythology. If you lack that you will have no idea on the history of the characters of the game and the future titles to this planned trilogy. While there is an introduction to the game prior to the option menu, it still does not give you enough background on the main character in the game, Baldur, your main foe Loki or anything in between (eg. Ragnarok). The game takes place in a futuristic world where these Norse gods use technology to their advantage as they act as the protectors of humans against the rise of the machines. While they try to protect humans there are problems within the Gods and this will eventually lead to the battle of Ragnarok. Outside of little bit of information here and there, you get nothing from the off-set and only bits and pieces are revealed in the first game.
Too Human is a 3D Action-RPG. Take the non-stop action of Diablo and Baldur's Gate and you get what Too Human is trying to achieve. You have your wave upon wave of enemies; your containers of items; plenty of customization with weapons and armour and five different character classes to choose from. Each character class is different enough that it does create some variety to the game, and is especially good for the multiplayer aspect of the game.
The problems of Too Human start right from the moment you being with its horrible control scheme. In 3D action games, your right-analog stick is always the camera control, but Too Human goes against that. Rather, they decided to map your melee attacks to it. While it's nice in principal, it has been successful with other games (PS2's Rise to Honor). To control the camera, you need to hold the Left Bumper button then use the right analog stick, but often the controller doesn't recognize this and you continue to swing your weapon instead. Also, the game relies too heavily on the cinematic camera perspective, in which the game wants you to admire the game's large areas. Again, nice in principal, but often can be really annoying and can cause your character to get stuck in some areas. The camera's problems continue by making it harder to target and manoeuvre during fight scenes. The game's auto-targeting system is never accurate and will often still track dead characters when you should be attacking the enemy right next to you.
There are four main quests in the game's story, each taking about 2-4 hours to play. To be honest, the actual length is short, but thanks to the issues that plague the game mentioned before and continuing on will force you to complete the game in about 10-15 hours depending on your character class.
The problem with the length is that every level is the same. While they look different, they have the same formula. You walk for a bit, fight a wave of enemies. Defeat them, walk a bit more to fight more enemies. This time you also will fight a sub-boss, which is followed up with more walking and treasure hunting. This pattern repeats itself over and over again until you finally reach the stage's boss battle which each will take you approximately 30-45 minutes to beat with two of them requiring you to chase your foe to different parts of the level.
What adds to the problem of the length is that dying is a certainty. You may be a God, you are still extremely weak against your basic enemies. With death comes a Valkyrie and you will see a lot of this in the game. When you die, a Valkyrie descends from the heavens to lift you up to Valhalla (which is according to Norse Mythology, Eden and where Odin gathers fallen soldiers for the battle of Ragnarok). But of course, you don't actually die, but are re-spawned only to fight some more. There are two cases when you re-spawn. One, you will be spawned far away and must run back to the action or two, you will be spawned in the worst possible spot only to get attacked as soon as you start.
While you do fight with a group, your group is there for show as the enemies know to attack and love to 'gang-bang' you. Since you have to fight so many enemies at once, you will continue to die.
Attacking the enemies can be done with your melee attack or with a ranged attack. Both are good but neither stands out as you are almost suggested to use both to fight. Use your melee to lift the enemy then finish them off in the sky with your ranged weapon. As a bonus, if you attack for a long period of time without, your bonus attack bar fills up and allows you to use either your Ruiner or Battle Cry attacks. These you unlock as you progress and level up your character. These are extremely effective, but hard to get when you really need them. If you die, you lose them and must rebuild that bonus bar. One of the problems I faced with the enemies is that once you hit them they are immune. So if the enemy touches the ground, the1-2 seconds it takes for them to get back up, they are invulnerable and any strikes you make on them are useless.
Since this is your 3D-crawler, you do have a lot of items that you pick up. Weapons, Health, Rune and other pick-ups should help you along the way, but rarely do they make a difference. Enemies level up with you, so as you get stronger as do they. I completed the game with a Level 27 Bio-Engineer, but apparently, you can reach well past the 40th character level, but it won't matter as your enemies will get that strong as well. You really don't feel that gaining weapons means anything since you are collecting so many different weapons and each one is better than the last. You can add Runes to certain weapons which make them stronger, but it doesn't really show. The only interesting part to the weapons is that their strength and value deteriorate over time. It's nice since it does remind you that you need to upgrade your weapons after a certain amount of time.
The game's graphics are good but not great. Baldur doesn't look anything special but most of the other characters do look fairly nice. The environments are nice in the beginning, but once you see the same area time and time again, it does start to get boring. The Valkyries are stunning and their scenes are nice, but again, once you've seen them 50 times, you're impression of them starts to wane. Aesir is really nice but you spend very little amount of time there. Enemies are ok, but suffer from the previous repetition problems.
The sound is also a mixed bag but definitely better than I give the rest of the game credit for. The score is fantastic and really helps the game, but there were often times where the music goes wonky. This occurs often during boss battles. Since they take so long, the music needs to repeat, but it wasn't looped properly so it sounds really out of place.
In one battle it is really distinctive and becomes really annoying that you may want to play the game without sound.
The voice work of the characters is top-notch, and probably the best aspect of the game. The only problem I encountered with the voice-work was in non cut-scenes where too many people are trying to talk at the same time. There will be times when Baldur is speaking only to be talked-over by various Humans who are trying to comment on the situation you are in. If anything of importance is mentioned there, you won't have the slightest idea what is going on.
Too Human could have been a really incredible game. Ignoring the whole 'this game was in development for ten years' aspect that is greatly misquoted, you can see that Silicon Knights wanted to do something different but just did not properly manage the game to its full potential. The developers tried too hard to try to make the game a cinematic experience as well as a unique one but failed to work out the quirks. Another problem the game suffers is that they wanted to make this a multiplayer game. Originally, Too Human was intended to be played by four players cooperatively, but that was then dropped to two. The difficulty shows that it was still built for four players. It is hard enough to get two people to play so getting four would have been next to impossible. If you want to go through this adventure on your own, you should be prepared for a challenge. The multiplayer does make the game easier, but games like this should be made first to work properly for one person, then tweaked for Co-Op play.
I cannot recommend this game to anyone regardless if you are a fan of the Dungeon-crawler RPG games that were once so successful on the PC. It really disappoints me to say that because I really wanted to enjoy this game. It had a lot of promise and it even starts off on the right path game-play wise. Once the difficulty kicks into full gear, the enjoyment factor drops and the frustration goes through the roof. The game ends on a cliff-hanger but we already knew well in advance that this is a planned series.
I do believe there will still be a sequel even with the problems of the first. I really feel that there is a true gem under all this dirt and with a little bit more work, Too Human 2 can be really incredible and make up for the mistakes of the first. Right now is what matters and Too Human is just not a game that will get people interested in the series or genre.
Monday, August 11, 2008
Braid Review (XBLA)
To be honest, outside of the fact that this game got a lot of slack for being a more-expensive than most downloadable titles, very little information was known about this simple sounding game. In reality, there is so much more to Braid that actually not knowing too much about it ends up being the reason why it is such a fantastic title.
Braid is a platform game, but unlike the 2D platform games that so many of us grew up with, it takes things a little differently. You begin the game as Tim, a guy who 'made a mistake' and is now searching for a Princess. Yes, it sounds a lot like Super Mario, and it doesn't hide the homage, including ending every world with a dinosaur telling you in some form that 'the Princess is in another castle'. Unlike in Mario where your goal was to go from Point A to Point B to reach the main boss, Braid actually has you rushing through points trying to pick up pieces to a puzzle for each world that will help you solve the reason for the princess' sudden disappearance. By completing each puzzle, you unlock steps to the top of a house that opens up the final stage of the game.
Throughout each world, there are puzzle pieces lying around and you must collect them to progress to unlock the true ending of the game. Each world is different and you must use different tactics to gather these pieces. when you start the game, the puzzle pieces are easy to get to, but as you progress through Braid, the difficulty increases.
In the past, most platform games would penalize you with death if you made a mistake (fell in the pit) or touched an enemy, but in Braid, if you make a mistake, all you have to do is hit the X button and rewind the game to fix that mistake. You will use the X button a lot to complete the game. At points where you need to make use of an enemy for a jump boost, if you miss it, simply rewind and try again.
As mentioned already, the 5 main worlds in the game are all extremely different and unbelievably fun to play. In one world you will need to use your shadow to help you reach the puzzle pieces and another world plays like its own rewind feature. If you move right, all the characters and objects move one way; move left and they 'rewind' back to their original spot. This is another reason why the game is so incredible, since there is so much originality in the level designs that it doesn't feel like a silly gimmick.
The graphics use a very fair-tale color and look to it. Tim is dressed in with a tie and sports coat, and while he is not extremely detailed, he and the enemies in the game look good for this type of game. You won't show off the game's graphics, but it is won't hurt your eyes looking at it for a prolonged period of time.
This is a game that needs to be played with the sound on and should not be played at a low setting. The sound is something I really enjoyed as the score works on every level. Often you may be tempted to just let the music play for prolonged periods of times. The music also is affected when you use your rewind and it works well at all times.
You can theoretically run through Worlds 2 through 6 in less than an hour and collect some easy 50 achievement points, but you're not learning anything about Tim and the reason he's searching for this princess. In order to get the complete story and of course to see the ending you will need to collect all 60 puzzle pieces. That should take you about 3-5 hours, but be prepared for some frustrating moments that may cause you to want to pull out your hair. Understand that this is not frustration because of bad controls, as the controls are fairly tight and responsive, but because you'll be angry at yourself for not being able to figure out the simple manoeuvres to get some of the puzzle pieces. While it may seem like some are impossible, the answer is always right there and can be solved if you take your time and analyze your environments carefully.
This is an absolutely incredible game and has continued the trend of fantastic and original titles of 2008. Going into too much detail about the game's underlying plot or explaining the puzzles will give away too much. The less you know and the more you discover on your own, the better the game will feel to you.
Yes there are two 'faults' to the game but in reality only one is a true deterrent to the game. The cost of the game is a bit high, but once you've actually gone through it, you will feel that your money was well spent. At 15-17 dollars (depending on where you buy this game (I live in Canada and the cost of Live Points is still not 1:1 with the US) it is still cheaper than most portable titles, and you're getting a lot more content for the cost.
The only real problem is that once you've completed the game and have seen the game's epilogue, there is no real reason to play it a second time. The only reason would be to try to get the last achievement (where you need to collect all the puzzle pieces in less than an hour).
If you can only buy one XBLA game this year, than I can easily say that Braid should be your choice right now. It is hands down one of the most original and engrossing games around, a true pleasure to play. Developers should take note of this game and realize that it is still very much possible to take a simple game in nature and create something magnificent. I cannot wait to see what the Developer of Braid does next.
Friday, August 1, 2008
Soulcalibur IV Review (PS3 and Xbox360)
Soulcalibur for years has been among the best known and probably easiest to pick up fighting games around. You have your selection of characters, each with a weapon, and you duke it out. Your basic moves are the horizontal or vertical slash, kick or grab. Unlike other fighting games where you press back to block, here you press one of the face buttons. To do grabs or other special moves, you’ll have to combine face buttons, but for the most part, it’s very easy to learn, but will take time to master.
The Soulcalibur games in the past have contained your basic arcade mode and a story based mode. Soulcalibur IV continues this, but the story mode this time around is extremely short, with only 5 stages. In previous versions you would have spent a lot of time in this mode, but this time, it takes the back seat to the other modes and can be completed in about 10 minutes. The two modes which you’ll spend the most time with are the
In
Soulcalibur IV gives you the ability to essentially create a character from scratch. You’ll take a template and then you can adjust just about anything from armour, weapons and abilities which will affect your character that can be used in various modes, including online. There are already a plethora of interesting characters created by people that include famous fighters from other games and even a few super-heroes (check out YouTube for examples). At the same time, you can adjust characters already available and unlock characters that are not available from the start.
Just because there is a Character Creator option, does not mean that the selection of available characters is weak. In fact, it’s quite the opposite. All the characters, both returning and new, work really well. The only down-side to the characters is the bonus characters: Yoda, Vader and The Apprentice. Yoda just seems out of place, Vader is ok, but nothing rspecial while The Apprentice seems a bit too powerful for his own good. All three look great, but it’s better to stick to the regular cast when playing either against the computer or with your friends.
The graphics in the game are great but nothing absolutely incredible. The character models work well and so do the environments, as you would expect with a Namco title. A nice addition to the game is that character armour deteriorates as you fight. If your character attacks a certain part of the body (head, torso or legs) repeatedly, your opponent will lose that part of armour. This is a great little addition since you can essentially turn your opponent completely ‘nude’ and dish out massive damage.
The game’s sound is also great but I preferred to play the game with the Japanese voiceovers rather than the English ones. This is ok, except for the fact that if you play with either of the two bonus characters (Vader/Yoda and the Apprentice), they don’t speak in their normal language. The game’s famous Voice-over is still there and continues to narrate the game as you play. The in-game music is also still quite memorable and fits with the levels (meaning the Star Wars levels have famous Star Wars songs when playing in them).
Soulcalibur moves into the world of online fighting and thanks to the Character Creator, you can really have some interesting fights. Because of that fact, you might not actually fight against one of the main characters. The lag is hit-or-miss but for the most part, you’ll be able to play some decent matches, unless you have a ‘drop’ with the person you are playing against.
It is a bit of a disappointment that the Story mode was reduced, but thanks to the
Thanks to the to the easy to learn controls, new players in the series will not take too long to get used to the controls and at the same time, veterans will have a lot options to master the game, giving it that great balance for all. I can easily recommend this Fantastic game and suggest if you have even the slightest interest in fighting games that you pick this up. With small selection of fighting games available right now, you will be playing this until the next Mortal Kombat or Street Fighter IV hits the streets and that won’t be for at least another few months.
Wednesday, July 23, 2008
Assassin's Creed Late Review (PlayStation 3 and Xbox 360)
Technically you are Desmond Mason, a bartender who is apparently the descendant of a famous Assassin, Altair. it seems that, the events carried out by our ancestors are embedded in our DNA and are passed from generation to generation. An interesting concept, but definitely restrictive, since the moment of conception, that data is stuck, so anything they do afterwards cannot be transferred. Since Altair is essentially a relative of Desmond, he carries some vital information that certain people need. Desmond is ‘kidnapped’ and agrees to let a doctor (Dr. Vidic) and his assistant (Lucy) to take a ‘look’ at this information to try to uncover some secrets from the past.
While you are Desmond, you become Altair when you take control of him during these memory blocks. Your goal as Altair, is to complete tasks given to your by your Assassin’s Guild. You begin your memories with an unsuccessful mission where you are punished and you must regain your skills. You proceed to take-out important figures and solve the mystery of your environments. As you complete these Assassinations, you regain your skills (similar to every Metroid game).
The game takes place during the Crusades and all the missions begin with you traveling to one of three
While the game ‘can’ be easy, it’s actually quite not, thanks in part to the horrible controls and auto targeting that hamper a large chunk of the game. If you encounter a problem in the game, it will be because of the extremely sensitive controls. Since you need to do a lot of climbing and jumping, the touchy controls can cause you to miss an easy jump, jump to the wrong ledge or have a problem trying to grab a ledge. The controls also pose a problem when attacking, in particular when you have a lot of characters on the screen. You will often encounter groups of 3, 5 or even more guards and it can be problematic trying to target them thanks to the far from perfect auto targeting. If and when you do ‘die’ (you technically do not die, but you need to restart the memory: it’s the past, so the events have already occurred) it will be because of the controls.
The controls do make the game a pain, but thankfully the game looks great in terms of the environments. All the cities look stunning and sometimes you might just want to admire the architecture. The character graphics are good, but at times seem extremely stiff, especially with Lucy and Dr. Vidic. The cut-scenes are done well and look good, but it’s a bit of a disappointment that the movements of NPCs are not fluid and realistic.
The sound department is nice and fits the time-frame of the game. While the voice-acting is not bad, it’s not that good either. You’ll get annoyed after hearing the beggar-woman or the random character repeat the same thing over and over again.
This is a Good game, but because of those pesky controls, be prepared for some challenges along the way, and may turn off most from this title. The premise of the story original and the sandbox options (climbing ledges to synchronize, saving pedestrians, etc…) does give the game a lot of longevity. It will take you a good 15-20 hours to complete the game and if you’re playing on the 360, you’ll want to spend the time to find the flags and completing all the tasks to unlock the achievements. I would also recommend playing this game on the 360 over the PS3 for that reason alone. It looks good on both platforms but the collecting and extra tasks are better suited for those looking to improve their GamerScore on the 360.
It’s almost a certainty that there will be a sequel some-time down the road, and if they can fix the extremely sensitive controls and stiff character animations, the series will be absolutely incredible. Until then, try this one out, have some fun, but keep your voice when you want Altair to climb a wall instead of using it to jump off it.
Thursday, July 10, 2008
Grand Theft Auto IV Review (PS3 and Xbox 360 Review)
Grand Theft Auto IV doesn’t build on the III canon and offer the gamer an entire country to play with, but rather takes us back to the city that started all the hype: Liberty City. The people behind the game decided to give us a city with so much to offer and so much detail that you will forget about the fact that San Andreas gave us an entire state to play with. The Burroughs that makes up Liberty City are all extremely well developed with plenty of places to see and things to do. Feel like getting something to eat, you’re not too far from a variety of eateries including hot dog vendors at various street corners. Want to play pool, darts or even bowling? You’ve got options. Heck, just want to sit back, relax and have a laugh, drop by the comedy club where Katt Williams is performing live. You might not be able to buy property, but you have so many other things at your disposal make up for that.
The GTA III canon of games all had great and engaging storylines. You had your basic story, based on getting back at those who ‘screwed’ you over and along the way, you meet up with people who you at first trusted but later had to ‘take care of’ later on, or those who you thought were ‘slime balls’ but were there when you needed them the most. GTA IV is no different. This time, instead of playing as an American, we get the opportunity to play as immigrant Niko Bellic, a former soldier who fought during the Bosnian Civil War during the mid-90s. Niko has had some problems back home in the Balkans and made the decision to come to America after reading the great stories he heard from his cousin, Roman. While we’re led to believe that his reasons to come to America were to ‘Live the American Dream’ we slowly realize that Niko is there for revenge.
Not wanting to go into too much detail, during Niko’s service in Bosnia, something went wrong and people he cared for died. He feels that the person who back-stabbed his unit is hiding in Liberty City and he wants to find them. The goal in the game is to find this person, but it won’t be easy for an Illegal immigrant with no money and a cousin who told grand stories of success, but actually owes more than he has. This is why Niko needs to be-friend various people and essentially become a goon-for-hire in order to get those with power to help him find the person he is looking for.
Niko is not your stereotypical main character. He’s not American and doesn’t connect to the average American. You need to understand the fact that he is different to understand his actions. If you accept him as a foreigner and his manners, or the fact that he tends to be very accepting of people, you will turn to love him for what he is. There are some great moments where we see just how difficult it can be for someone who doesn’t speak American English to understand the slang of the area.
While all the characters you interact with in the game are all extremely unique and well-done, the storyline does tend to drag on a bit. This may understandable since anyone would have to do a lot of hard work to get to that ultimate goal. The ‘main’ objective for Niko slowly becomes the sub-plot and his ultimate finale deals with an entirely different issue and character. This is common with the GTA III canon, but this could have been a great opportunity for RockStar to do things a bit differently and surprise us. While the levels are great, there are some that just don’t make sense as to why Niko would agree to do them. One particular mission, which is also probably the best mission ever made (an homage to the film Heat), really wasn’t necessary for Niko to take part of but was an pleasure to play. The game also puts us into situations where decisions must be made and those choices will affect the game later down the road. These are nice because it forces the gamer to make a tough decision. What is impressive is that other characters react differently depending on the choices you make.
With GTA IV entering the HD era, the graphics and sound in the game are absolutely incredible. Everything from the cars, buildings and people are all extremely well detailed. The pedestrians might not look super crisp, they still look good enough that you may at times just want to stand at a busy corner and admire the scenery. The graphics are great, but it’s the dynamic lighting that most people will talk about. The natural lighting changes as time goes by. Play at noon in game, and it’s extremely bright; play at 2 am, and it will be awfully difficult to do anything in any dark environments. This can be frustrating at times, especially with some levels where you need to see where you’re going, but it is extremely realistic. It actually ended up hurting my enjoyment of the finale as I finished it late in the evening (in game time).
The sound is also really good. While being of Serbian Decent and fluent in the language, I was disappointed with the accents of the actors who spoke in Serbo-Croatian, both their Slavic speeches and even the attempt at the English accents of a foreigner. It wasn’t bad enough that it dampened the story but sometimes I wish foreign actors were used instead of American based ones. Other than that, the characters deliver their lines well and you really feel like you’re watching a Gangster Movie. The sounds of the cars, the street noise and everything else that adds to the ambiance of the game are extremely top-notch and make all the environments extremely believable. The music in the game continues the great tradition of the previous series with dozens of great tunes and something for everyone; Jazz, Russian, Rock, Hip-Hop and Reggae just to mention a few. Also, the great talk-radio stations are there as well.
GTA IV is absolutely Stunning and I loved it. Yes, it is frustrating at times, but games are supposed to be challenging, it is why we play them. The main storyline should take the average gamer 30-40 hours to complete, but the amount of extra content available at your finger tips doubles the playtime. Because of what the game has to offer, no one can fault you at wanting to take some time away from the story to watch some TV (in game), clean up the streets (helping the police to rid the city of its other criminals), dating a potential future wife (or ex-wife) or playing the absolutely enjoyable multiplayer mode, there is something for everyone.
We might not have gotten double the size of San Andreas, but we did get a Grand Theft Auto game that does satisfy the fan of the series. There are problems in the lighting and some glitches will appear here and there, but it is never to the point that you give up. If you’re not a fan of the series, I really feel that this could change that since Niko and the supporting staff is really well-done with not a bad or out of place character in the bunch. The game does take some time before you hit the really juicy parts, but once you start to have fun, you won’t want to stop. Like GTA III before it, this will force other game companies to copy its success and will change the face of gaming in the future.