Thursday, September 2, 2010
Dead Rising 2: Case Zero Review
When the first Dead Rising was released a few years back, it was well received thanks in part to his simple concept and interesting ideas. Your goal was simple, survive the next 72 hours trapped inside a large shopping mall with hordes of zombies. You could play the game in a number of different ways, including trying to rescue everyone else trapped inside or simply fending for yourself. Another novel concept was the idea of letting you fail to improve. With that concept, even if you died and re-started the game, your progress held through and your character was stronger the next time you played. While that part of the game was nice, it was also viewed as frustrating since it more or less forced the gamer to play through a few times in order to complete the game successfully.
With the follow-up just around the corner, Capcom along with Vancouver developers Blue Castle Games have released a prequel entitled Dead Rising 2: Case Zero which follows motocross superstar Chuck Greene and his daughter Katey a few years before the events of of Dead Rising 2. This 400 point (5 USD) title might be viewed by some as nothing more than a paid-demo, but for the price, you're getting quite a bit of content and will ultimately determine if you pick up DR2.
The plot behind Case Zero is fairly straightforward, Chuck's daughter has been infected with the zombie disease and they have escaped Las Vegas in the hopes of finding safety and maybe even a cue. Along the way, they stop off in a small town and Chuck's truck is stolen from him along with their supply of Zombrex, the Zombie suppressive that prevents the disease from spreading and taking over. With that, Chuck now needs to find additional doses and a way out of the town before the infestation takes over Katey and the military reaches the town.
You have until to do both. The first part of the game requires you to find more Zombrex while the second part is finding parts to a bike in order to get out of the town before the Military arrives. As with the first Dead Rising, you can play Case Zero a number of different ways. You can simply waste the time and kill zombies, let your daughter die and go on with your life, yo u can try to get the parts necessary to build your bike amongst other things. The choice is yours.
Of course, they want you to save your daughter and get out alive and doing so will require you to search the town looking for the five necessary bike pieces that you need. Some are in plain sight while a few require working with others in the town to obtain. In the same manner, chances are, you won't be able to do everything your first time around and will have to play through a second time in order to achieve the game's better ending. Thankfully, the game's length is short enough that you can still accomplish this in one evening.
The combat and action in Case Zero is nearly identical to Dead Rising, you can use just about anything in the environment in order to defeat zombies. A nice addition for Dead Rising 2 will be the ability to combine weapons in order to create something new. Not every object has this ability, but there are plenty that can be and the game rewards you for your creations. Being able to preview this system is nice and most will look forward to what can be done in he main game.
It's hard to tell what changes or differences we can expect from this once we play Dead Rising 2. The fact that Chuck can't run does make moving in the town quite difficult. It may be a small area but there are a few objectives that require moving from one section to another and his inability to move at a faster pace hurts the pacing. It makes sense for him to move slowly while carrying a large object, but when he's nothing nothing, he should be able to rush through an area.
More or less, if you enjoyed Dead Rising, you will like what is offered here and will enjoy this set-up to the main game. On the other hand, if you didn't have fun playing Dead Rising, then the likelihood of this changing your opinion. If you've been on the fence, the small price tag for this will help make your decision. If you enjoy it, you'll be glad that your character stats get carried over into the main game. If you don't, at least you only paid a minimal fee to try it out and will save yourself 60 dollars.
Sunday, June 7, 2009
PiCTOBiTS Review (DSiWare)
The objective in PiCTOBiTS is to group colored blocks together. Each level begins with three rows full of multicolored blocks which must be moved to different parts of the screen then combined with matching blocks that drop from the top of the screen. If you match up groups of three more, the blocks disappear and are transferred onto the top screen.
All blocks that go to the top screen begin to form an image. Once you have the right amount of blocks to complete the image, you've completed the level. Each level contains four different colors and you need to obtain enough blocks of each specific color in order to complete the image. You can continue to match blocks of a color you already have enough of, but it will not help complete the puzzle.
The groups of blocks that fall down vary in shape. Sometimes they are large 4x4 blocks other times they are shaped completely different and almost always contain more than one color.
If you manage to combine the right colors of blocks before they reach the bottom it will make each level significantly easier. In a situation where no colors are available, a simple tap on the falling pieces will drop them down and make those blocks accessible to use later on.
PiCTOBiTs starts off fairly easy and most people should be able to complete the first few levels without too much difficulty. As you progress though, the challenge ramps up fairly quickly thanks to the game's increase in speed, frequency of blocks and other special blocks that can hinder your progression.
For those who love puzzle games, this challenge will be a delight. You certainly will get frustrated with the increasing challenge, but it never feels cheap or that the game is cheating you. PiCTOBiTS is about quick movements and reflexes and you will really work your brain trying to find the best way to complete the levels. If you play a level enough times, you will begin to notice the patterns of the blocks as to where they drop, but the colors always change.
Thankfully, moving pieces is not 1:1. You can store up to 8 blocks and then use them when needed. The stylus works well that you can also slide across a few blocks to store them and replace them just as quickly. In later stages, you will begin to use the POW feature. This can be your friend if the screen begins to fill up as it will reduce the last three rows and spread out all the blocks on the screen. It can be helpful, but it comes at a price. You need to collect coins, coins that you obtain as you earn chains and break blocks, but once you use a POW, the number of pieces you can store gets reduced.
There are thirty stages to play and the most challenging ones occur when you begin to buy and unlock the Dark one. The Dark Stages are even more difficult than the Normal ones and will require extra precision and quickness if you wish to complete them.
The game uses very simplistic graphics but it works really well for a DSiWare title. Each of the game's images that you unlock to complete a level come from the NES days of games. You'll see plenty of sprites from your childhood and it each one looks really swell.
The music in the game also takes homage to the NES days. The chiptune and MIDI sounding tunes work well for the game and there is also the option to buy the music in the game to listen whenever you please. Also included are a few remixes of classic NES tunes which will only not appeal to those without soul or who have never experienced the Golden Generation of Videogames.
PiCTOBiTS is certainly not an easy game, but at a mere 500 DSi Points it is by far the best DSiWare game available right now. Yes, the challenge of the puzzles will throw off inexperienced players but there is nothing quite like it available right now. Considering DSi owners got 1000 Points to use, this is the best bang for the buck and should be in your collection without question.
Sunday, February 1, 2009
Dead Space Review (PS3, Xbox 360 and PC)
The plot behind Dead Space involves a crew that has been called to assist with some problems that have occurred on the ship USG Ishimura, touted as one of the biggest and most powerful ships in the fleet. When they arrive, the Ishimura fails to respond to the calls and it seems that something else has occurred. At first, you’re under the impression that the problem is the communications. Once you arrive on board, you realize that something else, much larger, is the problem.
You play as Isaac Clarke, who is an engineer capable of fixing what is initially believed to be the problem. As you begin the game, you and your crew members thing that the communication is what is causing the problem, but once you begin walking around the ship, you notice that people are no where to be found, feared dead. Now it’s up to you to get the ship online in order to escape and at the same time, try to figure out what exactly has gone wrong with the ship and its crew.
The game is played from a 3rd-person, over the shoulder view. You will also not have a HUD (Head’s Up Display), rather all of your stats are available on your person. Your weapon’s ammo shows up on the weapons when it is drawn; your health bar is located on your spine and your Stasis strength is shown on your shoulder blade. Lastly, in levels that require you to venture into space, you’re oxygen supply timer will also appear. It’s a great mechanic that works really well. Since the screen is not cluttered with data so it allows that game to really look good. Also, everything that occurs happens in game. When you bring up your items menu, a holograph appears which will allow you to continue moving and access key items. Also, whenever you crew members appear to communicate with, it too happens with the use of holographs. This is really nice as it never stops the flow of the game.
The enemies you will encounter are called Necromorphs, Some are fast, others are slow but all of them are extremely deadly. Your arsenal begins with a simple weapon, but as you progress and obtain credits you will unleash more powerful weapons. Since Isaac is an Engineer, all of his weapons are actually modified tools, such as Cutters and other Mining Tools. All of the weapons are upgradeable and necessary for you as you progress into more difficult stages.
For the most part, Necromorphs are relatively slow, so you should be able to attack them before they get to close, but that’s not to say they are easy to take down. The game puts the emphasis on dismemberment. Most Necromorphs can actually morph into different shapes, so in order to stop them you will have to strategically cut off limbs, to slow them down even more then cutting off their heads or targeting certain parts of the body to destroy them.
The attacking is where Dead Space gets the talk about being similar to the Resident Evil franchise, specifically RE4. In RE4, character perspective is similar to what you encounter in Dead Space, but here you’re character is able to move while aiming. This may seem to make the game easier, and as it may be the case in some situations, the fact that the game often puts you in small corridors and dark locations, the best way to approach any area is to constantly move.
The majority of the game is played on the USG Ishimura, but the environments are not that repetitive. There are plenty of situations where Isaac will have to work in areas with Zero Gravity and even outside of the Ship. In areas with Zero Gravity, every section with a flat surface can be used and you will have to move to them in order to advance. In those parts where you’ll have to be outside of the ship, or areas with no oxygen, you will have to move quickly as you only have a limited amount of air available to you. These portions are always frantic since not only will you have to battle enemies, but work against the clock.
In terms of graphics, Dead Space is absolutely stunning. Majority of the game is played in dark locations, so the atmosphere really makes things difficult for you. Often, you will have to walk around with your weapon drawn, since each one of them has a flashlight. You can walk around without it, but be prepared for attacks, which can be really fun and challenging. Some environments look the same, but in actuality there are subtle differences to each of them. As you trek through the game, you may want to walk off path just to check out what you might find. There is a lot of secrets available throughout the ship, which will appease those who actually go through each nook and cranny.
The game’s sound is top-notch. The voice work from the small cast and the sounds from the Necromorphs all stand out. There isn’t a single weak point throughout the game. The sound both the ambience and the score is also extremely fantastic. In those key moments where it seems like something bad is going to occur, the music is right there to reassure you. I really enjoyed those moments when your oxygen gets low since you can hear the panic breathing of Isaac. It doesn’t stop there. When Isaac is low in health, if you try to run, his breathing will also point sound weird giving you the hint that you should be hunting for health packs and using them. In survival horror games, sound is just as important as ‘shock value’ and Dead Space truly delivers.
Dead Space’s story plays out in 12 chapters, each of which will take about an hour or so to complete, so you’ve got a minimum of twelve hours of gameplay here. If you stick to the path, given to you by the objective assister, you will only get a portion of the story here. There are a lot of audio and text logs that you need to uncover to understand the storyline. Also, what some people might miss out is that Dead Space the videogame is actually only the final portion of a three tier story. Also released prior to the game hitting stores was a six part comic book story which chronicles events that lead to the discovery of the key plot to the game. On top of that, there is a full-length feature animated film which then connects the comic book mini-series to the game. If you want to understand the full lore behind the game, picking up either of the two will help understand the game just a bit more. Thankfully, you can easily pick up the digital versions of the comic book which were made available free on Xbox Live and PSN.
In the end, even with all the connections made between Dead Space and Resident Evil 4 and films like Solaris and Event Horizon, EA has done a great job in giving gamers a fantastic playing game. There is plenty of action, suspense and horror to satisfy just about any gamer out there. Some might be put off by the fact that you’re only getting a portion of the overall story, there is still enough that you can get an understanding of everything even without going that extra mile. If you’ve been looking for a game to keep you at the edge of your seat but were annoyed with questionable tank-like controls, Dead Space delivers.
Sunday, January 11, 2009
Left 4 Dead Review (PC and Xbox 360)
Left 4 Dead is the newest venture from Valve Software which puts players in the role of a survivor trying to escape from hordes of Zombies. The game allows you to play as one of four characters. You have Francis, the tough biker dude, Bill, the elderly army vet, Louis, the regular guy and Zoey, the twenty-something girl. There is no real back story other than the fact that you four are the only survivors trying to find help and stay alive.
The game contains four scenarios, which are played out as 'movies'. Each of the four scenarios takes places in different areas including an airport and an abandoned train yard. The objective is simple, move from point to point and not die. There are five chapters to each movie and they end when you reach either the safe house, or in the case of the final chapter, the rescue vehicle. Along the way, you'll encounter wave upon wave of various infected people and to spice up the action, other 'special' zombies each with their own special abilities. Their abilities include one called the Smoker who upon killing him turns the air into smoke causing your characters to cough for a few moments. Another character, a witch, is harmless unless you disturb her. If you do, she'll charge at you, knocking you down and will continue to pounce until you manage to kill her. These enemies occur at various burst, but when they strike, they manage to do the most damage to your characters.
Left 4 Dead features a cool feature called AI Director. Each of the four scenarios is approximately 45-105 minutes long in length depending on how well you play. What the AI Director does is ensure that each time you play through a scenario, your experience is different. The first time you play through a chapter, you might remember some pipe-bombs located in a room, but the next time you play, they won't be there. You think you're approaching a section with a Hunter zombie, but when you get there, the area is empty. If computer thinks you're having an easy time, it will throw more zombies at you, and reversely, if you're dying too much, it will ease the difficulty for you. The AI Director ensures that each time you play through the game the experience is different. You never know what to expect and because of this, you'll always be at the edge of your seat.
If you decide to play Left 4 Dead on your own, thankfully your partners are very good at what they do and it's very rare that you will have to save them. In fact, you're more inclined to run ahead of them and have them save you then the other way around. But Left 4 Dead is really enjoyed playing with others. While you can play this game with friends, to get the true experience, you need to play this with strangers.
The four characters in this game are not friends, but four random people who just happen to have the same goal, find safety. If you play with friends, chances are you will play smart and efficiently, but that really limits what you can do. If you're playing with strangers, you don't know what to expect. Like in real life, you might have the smart person who will grab gas tanks and place them before a horde attacks to burn them, or you might have a scared person who runs off ahead of everyone then pleads for help when they're getting consumed by the infected. While you should be working together, it's never perfect and this randomness makes every experience something special.
For a game located in isolated and deserted locations, Valve did a great job in make the environments looking true to form. All four of the 'movies' are significantly different but each one has plenty of detail in them. You'll walk or run through apartments, warehouses, train tracks, backwoods, airport terminals, hospitals and other locations and each one doesn't just look like the other with a different coat of paint. The generic infected look good even though there seems to be only about 5-8 different models (two or three female and three or four male skins) and there are also only 5 special zombie characters. It's not a bad thing, but sometimes you do wish there was a bit more variety in that department. You will encounter some graphical glitches here and there as well. These only seem to occur when you stand really close to a character, as textures will disappear, but it doesn't hurt the game.
The sounds from the ambiance to the voice-work are actually fairly well done. The game sounds from top to bottom like a horror movie with great sounds occurring at key moments. When you're nearing a witch, you'll hear her moan and groan and at the same time an eerie score will accompany it until you either kill her or move far enough away. There is some limit to the dialog between the playable characters, but when playing with friends or with strangers, you won't be listening to the 'reloading' 'come here and let me heal you' that Francis and the gang will state, so it is a non-issue.
If you only play this game alone, you're only experiencing a fraction of what this game is intended to do. This game needs to be enjoyed with others and with various people. When you play online, there is also the ability to play as the special infected characters against four real people as the survivors. This mode is fun albeit short at times since infected characters do die relatively quickly. If you manage to use your character effectively, you can do a lot of damage and thanks to the AI Director, even this experience will be different each time you play.
When I first started reading about Left 4 Dead, I thought this was just a generic shooter in a zombie environment. I guess you can blame the lack of fun I had trying out Resident Evil Outbreak and its attempt at this type of game. Valve proved that it can pull this off and I cannot stress this enough, you need to play Left 4 Dead. If you have a decent PC, I would recommend the PC version over the Xbox only because of the great support and eventually free content that will be available down the road. The Xbox does have the leg up thanks in part to the fact that each Xbox owner has a head-set which is an important tool needed to play, so even if you settle for that version, you're getting your money's worth. If you were looking for a fun game that will still give you the creeps when you're playing it over and over again, I have to say that Left 4 Dead is the only game you'll need.
Tuesday, January 6, 2009
Mass Effect (Late) Review (Xbox 360)
Mass Effect is a perfect example of a solid Role Playing Game; one with a great story that is possible to play a number of ways. The game has you controlling a Human solider in the future where Species from different Galaxies interact with each other. Your character can be created from the ground up, with the ability to adjust your sex, look and even your character's history, all of which affect the story and the interaction of other characters. This is actually quite a common feature with Western-styled Role Playing Games but the developers at Bioware have taken this to another level considering the amount of dialogue involved in this game. Where in some games, the main character would be a silent one, here it's quite the opposite. Your character, Sheppard, is very talkative and there is full voice dialogue in both a male and female voice.
As stated before, the future has various species from around the galaxy interacting with one another. The Human race are the new boys on the block and have yet to gain the full trust of the rest of the species, to the point that they are still not given the same treatment as the other, more superior species. The Humans are eager to gain this trust including earning a spot on the high council and earning a spot in the Spectres, a sort of Galaxy police that helps to protect everyone.
Sheppard begins the game as a support character on the Human ship the Normandy and one a mission discovers that a Spectre called Saren has gone rogue and seems to be plotting something very diabolical. Sheppard witnesses Saren and attempts to stop him but because of his status and strength is unable to do so.
The council see that Saren is a threat and because of Sheppard's efforts, they award him as the first ever Human Spectre with the sole purpose of determining what Saren is upto and to stop him. This begins the key story and your adventure through the Galaxy will see you traveling to various Solar Systems and planets trying to uncover Saren's plot and try to stop it.
In terms of Gameplay, Mass Effect is played out very much like a tactical 3rd person shooter. All action is played in Real time with you and two other team members. Depending on your character class your abilities both with weapons and biotics, essentially your magic powers, will vary. Upon leveling up, you have the ability to allocate points towards various skills. When you create Sheppard in the beginning of the game, you determine which abilities you will have throughout the game. Some traits will have you stronger with your Biotics but weaker with weapons, or reversely, you might be have great knowledge of all the weapons and armor but your Biotic abilities are extremely limited. Regardless of how you develop your character, as long as you learn your characters strengths, you can be very effective on the battlefield.
Your team always consists of you and two other party members. As you progress through the story, you will have the ability to choose from more than 5 different people to aid you along the way. Each of the other characters have specific abilities as well and finding the right balance for each mission is critical. During fights, your teammates do act on their own, with fairly good AI, but you will be able to influence them and direct them to varying degrees. With the simple tap of the up button, you can direct your squad to advance or if the heat is on, you can tell them to retreat. It's a great mechanic that works quite effectively. You won't be able to tell them to run around crazy, but they are smart enough not to stand around and let themselves get killed.
The game itself is fairly long but only long if you decide to go through the plethora of side-missions made available to you. Through your journey, you will encounter various different characters with many of them needing your help. Some might ask for some simple tasks as aiding them with some research or you might have the daunting task of traveling to various planets and collecting resources. How you interact with others will also developer your character either as a Paragon (hero) or a Renegade (anti-hero). If you fail to help people or kill the wrong people will only make you look bad in the eyes of the public, but if you are willing to help and go out of your way to help will make people think positive about you.
The game's dialogue, which is extensive varies greatly depending on how your character talks. In every major situation, you are given the opportunity to answer in one of three ways that can lean neutral, positively or negatively. Also, if you decide to develop your charm and intimidate skills can open up other dialog windows that may be important a key points in the game.
Mass Effect is not an easy game in the beginning and it will take you sometime before you get fully adjusted to switching weapons and using your Biotics effectively. Once you do get familiar with the combat system, the difficulty does get a lot easier, but this is a game that cries to you to save every chance you get. Enemies are strong and if your character is not developed a certain way can also add to the possibility of having to restart key points numerous times.
The only real down-side to the game has to be with the controls of the Mako, your ground vehicle. It can be fun to drive, but often the controls are a bit too sensitive causing you to drive it erratically. The camera can also pose a problem as you can get stuck if you drive yourself into a rocky area.
The game's sound is absolutely incredible. I have already stated how impressed I was with the amount of dialogue in the game. The voice-actors are all really well done and the lines are delivered quite effectively. Because you can attempt every area with any of your characters, each one had to deliver the full lines of the game, so you can imagine how many hours were spent recording dialogue. The score is also fantastic and adds to the game's fantastic setting. The sound effects will impress you thanks to the distinctive sounds of the different weapons, grunts and shouts of the enemies and allies and the noises from the environment.
Graphics do suffer a bit. It's far from a poor looking game, in fact, for the most part, it's a fantastic looking game but there are some noticeable polygon issues throughout the game. This game suffers a lot from loading and you will often see models 'load' their polygons as a cut-scene plays out. It almost gives off the impression that the graphics were rushed at times since it happens at such weird moments. There will be points where you will be amazed at what you see, but other times you'll wonder why it looks so bland only to see the detail slowly pop in. The game is also a victim of 'cookie cutter' syndrome where many of the smaller levels and planets look eerily similar to each other. Because of this, you can essentially learn what to expect once you reach a destination. This problem occurs with your side-quests but considering how much effort was placed on all the other aspects of the game, this omission stands out more than it probably should.
Depending on how much time you spend on sidequests, Mass Effect is about a 20 hour game. If you decide to play through the various rescue and research missions given to you, you could spend a very long time before you actually complete the main story line. Also, once you complete the game the first time, you can take your character and go through the story again, experiencing it from a different and/or more difficult point of view. It's great, especially for those who like to find every possible nook and cranny placed by the developers.
I absolutely loved playing Mass Effect. It is a great game that any RPG fan will enjoy. The game strikes the right balance of challenge and enjoyment that you might not realize just how much time you've been playing. The story is very deep and very engaging with plenty of twists and turns along the way. Your experience with the game could be very different from your friend's. On top of that, the 2nd or 3rd time you go through the story, you might notice things you didn't the first time. If you're looking for a game to get lost in, this is your best choice and should not be missed.
Monday, January 5, 2009
Prince of Persia Review (PS3 and Xbox 360)
For this branch of the PoP series, you play as a crook rather than prince. Very little of your back-story is given to you except for the fact that you just obtained some loot and have lost your donkey, who is carry your cash. As you walk through the desert looking for said donkey, you stumble upon a beautiful young girl who is being chased by some armed guards. Your character intrigued, quickly follows her. You find out the girl is a princess and by accident, her father has released the imprisoned God. By releasing the God Ahriman, it begins to devourer the land. In order to stop Ahriman's corruption, you along with the Princess, Elika, must travel to various locations and restore the fertile land.
Your progression through the game revolves around you and Elika traveling from location to location in search of key spots where Elika can restore the area. In order to get to each location, you will have to run, jump, climb and perform other various manoeuvres to get to certain spots on the map. Where in Sand in Time, the key feature was the ability to rewind time when a mistake was made; this time around Elika acts as your saving grace. Since she possesses magical powers, if you make a mistake, such as fall off a ledge or miss a jump, she can quickly grab you and bring you back so you can try again. This mechanic is a key feature in the game and will ultimately determine your enjoyment of the game. Those who might find games like this a bit demanding will enjoy the fact that her assistance will make things easier for you. You won't actually die, so if you make a mistake, it's simply try and try again. But those who want a challenge may end up finding this as a crutch and will be put off by the easiness it makes the game feel like.
Thankfully, this key feature of Prince of Persia is a great addition to the game and for the most part, Elika is a great character that it doesn't feel like a cheap-game-play mechanic. Elika is a key part to the game and in fact, she is the more important character of the two.
The game focuses solely on the puzzles of each locale. For the most part, once you get to a location, there is really one way to get to the main point, but the game doesn't force you into playing the game in sequential order. Upon restoring fertile land, special 'orbs' will appear that must be collected to help Elika's strength which are then used to unlock additional abilities and progression through the game.
The first few levels are basic, but as you unlock plates, each with special functions to them that acts as the key to completing the game. You can select whichever plate you want to unlock first and that will open up parts of the area for you to complete. Some levels require only one plate to complete, but later on in the game, you will encounter spots where two or more of the plates will be used to reach key spots. The four plates are each significantly different. One acts a teleportation plate which takes you automatically to another point. Another one turns your character into a speed demon, where you will literally run along a path to reach your destination. If you hit a wall or an obstacle, you'll have to start again.
The game's actual combat more or less only occurs during stage battles. With each of the fertile lands contains a boss that must be defeated numerous times, once per each of the four sub-sections and then once more to rid them of Ahriman's possession. The combat in game is a bit hit or miss. In the beginning, the combat is simple and taking care of your enemies is a breeze, but that quickly changes and boss battles end up becoming a long series of quick-time events. This is the weakest part of the game as the combat feels out of place from the great platforming you do throughout the rest of the game. Often, you will be spending a good chunk of your time deflecting attacks before you actually manage to strike your opponent. There also seems to be a problem with the sensitivity of the controls, where you will be certain that a button was pressed, but nothing occurs.
This touchiness with the controls also occurs during the platform puzzle portions of the game. Because you essentially use only one button for majority of your actions, depending on the camera angle and the position of your character, he might end up doing an incorrect action forcing you to restart a long series of moves. It's not too bad, but it happens enough that it will frustrate most people.
Because of Elika's saving ability, the game is easy, but not easy enough that you can breeze through this in one sitting. The game does take a long time and even with the saving and assistance she gives you, you will be playing this for a while. There is plenty to collect and admire that you could end up spending a lot longer than you'd think.
Prince of Persia contains some of the best looking graphics I have ever seen in a long time. The game uses the once popular cell-shading art style exceptionally well and everything from the characters to the environments are breathtaking. The animations of both Elika and the 'Prince' are very fluid with almost no noticeable hiccups. Yes, I did encounter some weird graphically glitches, including once in which my Prince ended up running on air which forced me to restart from my last save. Other than that minor malfunction, I often would stop playing only to admire the art design. Some might feel that cell-shading should have been stopped years ago, but Prince of Persia shows that it can still be done effectively.
The sound is nearly on par with the game's graphics. All the voice-work, be it Elika, the 'Prince' or even the enemy characters are very convincing. The game's score is also one of my favourites in recent years. The music during points in the game where you unlock the plates is something I will surely not forget for a very long time.
Outside of the rare control issues and the weird combat mechanics, this is an absolutely incredible game that will appeal to fans of the Prince of Persia series, especially those of the Sands of Time series, and fans of adventure games. I can't stress enough that this is one fantastic game that should be played by even those who might not be attracted to this type of game.
Sunday, November 23, 2008
Mirror's Edge Review (PS3 and Xbox 360)
The plot behind Mirror's Edge is simple. You play as Faith, a runner in a dystopian future where everything is monitored. She is part of group of 'messengers' who transport information from one side of the city to other using roof-tops and other non-orthodox ways of getting around. While your character is a parkour who relays messages, the game doesn't actually have you doing that.
When you begin playing, you control Faith after an unknown accident has put you out of commission for a while. The game starts you off with a tutorial to give you an idea of the controls. The game is played in First-person, but rather than this being a shooter, you're playing a first-person action game where your movements and actions are done with both your hands and feet.
Controlling Faith is done with the use of the shoulder buttons. The majority of the game has you running and jumping from roof-top to roof top. You will have to wall-run, leap over or slide under beams and figure out creative ways to get from one location to another. The controls when moving are relatively simple, with plenty of variety of moves available to you. The tutorial you go through in the beginning of the game gives you a good idea on how to use them, but it will take you a while before you really master her move-set.
As stated before, Faith is a Messenger, but in the game she never actually is doing any jobs other than the first level in the game. You are brought back into the fray on a simple mission but when police officers just randomly appear, you begin to ask questions. Shortly thereafter you encounter your sister, a cop, but discover that she has been framed for murder and then the real story begins.
Now you will need to help your sister by gathering information to prove her innocence. Mirror's Edge story goes for 9 chapters but there is little variety in them. They all start off the same. You begin a point A, must reach point B but along the way you'll have to run, jump, climb, jump, fight, run some more, avoid being shot and jump all before you get to the end of the level. While the jumping and running mechanics work well, the fighting is where the game suffers a lot. Most of the time, when you encounter a battle, the odds are really stacked against you. The scenarios are always the same, you arrive at a location and a handful of enemies with weapons will be trying to shoot you dead. In the beginning, the cops carry only pistols which are easy to disarm, but as you progress, their weapons become more powerful and it turn out to be increasingly difficult to disarm them.
Your options are simple, you can try to disarm your first enemy and then use his weapon to get by the area, or try to avoid conflict all together and either disarm or incapacitate your enemies. Disarming is difficult, so you'll want to try to defeat them with your melee abilities, but unfortunately they aren't always effective. Attacking becomes a button masher as you just begin to hit the attack button over and over again until the enemy falls over. You can attempt to do a jumping or crouching/sliding attack, but often you will miss the target, land with them facing you from behind and getting a good hit or two. They typically only need to hit you twice in succession before you keel over, so don't be surprised if you happen to die over and over again. The game wants you to avoid using weapons, but at times you'll feel that it is the only way to get by. There will be a few areas where you can run by without ever attacking, but those are few and far between.
The biggest downside to the game is the trial and error that fills the game. There are markers located throughout the levels, signified by objects appearing in red, but it doesn't always mean the best way of getting by. Because of this, you will die a lot. A situation might require you to do a wall-run and leap to grab a ledge to your left or right, but the timing required to do so is so finite that you will often miss the jump and fall to your death. While the falling animation is incredible, it does get boring after you've seen it 30 times.
The game's graphics are pretty incredible with a lot of great looking environments. There is plenty of variety in the locations you encounter, but too much of the game is spent running around indoors, rather than spending it outdoors, doing actually roof jumping. I would have rather preferred more variety in the outdoor environments, but what hurts is that there are rarely bystanders in your way. It would have been cool in some levels, especially those that actually have you running in what should be busy areas of the city, if you had people in your way. It might have been too similar to Assassin's Creed, but it is something you could see them doing in the future.
The game's cut-scenes leave much to be desired. It is disappointing that even the few in-game moments the characters seem too stiff and do not give off any realism. The chapter cut-scenes are done in a weird animation style that again, throws off the experience. They aren't that well done and the characters end up looking really different than how they do in-game.
Outside of the game's story, there are time-trails for those who want to see just how quickly the can complete a section of the game. The times seem to be quite unrealistic to achieve, but that is because, there are actually faster ways to complete each level that are not given away by the game's red hints markers. If you spent time in this mode, you will probably play levels over and over again as you try to shave or a few seconds to perfect your time.
For the most part, if the game was more about exploration with the running and jumping and less of the fighting, it would have been an incredible experience. It's still a good game, but there could have been a bit more polish done. The way the game ends, is another disappointing aspect. The last battle is weak and the ending itself doesn't really offer any closure. The experience isn't long, but considering the amount of dying you will encounter, you should deduct about an hour or so from how long it actually took you to complete it. There is definitely more to come from this series, and hopefully for the next game, they go the more open-world sandbox route with more variety since this game really craves it.
I still suggest you give this game a try since there isn't anything quite like this around. As stated in the beginning, this is a frustrating game that will anger you at times. Because of the amount of dying that will happen, if you are short-tempered, you might want to stay way. The graphics and running mechanics save this game, but the dying and horrible fighting system restrict this from being an excellent experience.
Wednesday, October 1, 2008
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Review (XBLA and PC)
As a fan of the series and attending PAX for the first time in September, I felt compelled to play their first game in the series: 'On The Rain Slick Precipice of Darkness'. In PAA: OTRSPD (which from now on I will just call Episode 1), you play as a user-created character whose house is destroyed by a giant robot. As the robot that destroyed your home is stalking through the area, you notice two guys chasing after it and you begin to follow them. Those two characters are Gabe and Tycho, the two main protagonists of the Penny Arcade Comic series. You join the two in the hopes of finding and stopping the robot. That is only the starting layer of the game and the series of episodic games.
The Penny Arcade Adventure is a planned series. Episode 1 was released earlier this year with Episode 2 planned to be released before Christmas. The game is your standard RPG adventure. You start the game with the ability to create a pretty decent looking character. The options are not endless, but there is still enough there to make a distinctive character to your liking.
You have your quests, looting, plenty of fighting and character levelling. There is not a lot of character customization in game which will disappoint RPG fans. Other than some necessary plot progression which requires upgrading, the weapons you have in the game stay the same. You can't upgrade armour, so you will need to use items to improve your characters stats. It is unfortunate that the customization is limited, but since this is the first game, there is potential for improvements with later Episodes.
During battles, the game uses a turn based fighting system. Each character has three options that fill up the longer you wait. The first option is the ability to use items in combat. These are your standard fare status affects which can be used on either you or your enemies. There are also healing items, explosives and even distraction items which can be used on certain enemies.
If you continue to wait, you fill up the next option which is your standard attack. Each of the three characters (you, Gabe and Tycho), have a weapon at your disposal that is distinctively different from the others. Certain enemies are weak or strong against each of your three weapons, so strategizing your attacks will be necessary.
If you wait to fill up the third bar, you have the ability for a special attack. These special attacks all require you to do a mini-game to increase your attack but do massive damage if done correctly. If all three have this bar filled up at the same time, you can do a team-up attack which can be devastating.
Lastly in combat, you will unlock three independent special attacks that can also be very helpful later on in the game.
The game's story takes about 5-7 hours to complete which is perfect for a game of this stature. There are only four areas in the game but thankfully only one of them isn't that large. The areas have plenty to explore and there are many quests that you will have to complete to finish the game. While this is an RPG, the quests are fairly linear. You will need to complete one quest to open up the next and once you've completed the game, there is no real reason to return to play again except for finding missing loot to unlock some bonus content.
The game's sound is strictly musical. Outside of the intro, the basic tutorial in the beginning and the closing lines, there is no dialog. The music is good and the sounds of the enemies are pretty nice and distinctive. All of the four areas have music that fits the area extremely well.
While there is no speech, the story progresses really well thanks in part to the Penny Arcade writing. Fans of the series will enjoy the humour and dialog and there are plenty of funny moments. There are plenty of possible responses, but due to the game's linear plot, there are no 'wrong' answers and you will eventually have to answer a specific way to progress in the game. The writing works well even for non-playable characters and you will be impressed by the interaction between the three heroes and everyone else in the city.
The art-style is exactly the same as the Penny Arcade comics. If you seen how the more recent comics look, you'll be right at home here. Animations are good but there aren't as many as you'd probably like. When interacting with people, scenes take place in a comic-book style screen with caption boxes. While in game, the characters movements are fairly generic. There is though plenty of variety in the enemies you encounter, with each one regardless of what they are having a distinctive look. The game only has a few cut-scenes but each one of them is really impressive. It's really nice to see Penny Arcade 'come to life' in the cut scenes.
Fans of the series will enjoy this game but that is not to say it is a game strictly for them. RPG fans looking for a quick arcade fix will also find plenty to enjoy. You might not understand some of the in-side jokes in the game (especially with the Fruit F**ker Robots) or Penny Arcade's humour, but you can look past those issues fairly quickly. Yes, the game is short, but for this type of game, the length works well. Any longer might have ruined the pacing of the game and would have gotten complaints from gamers. With the second episode just around the corner, now is a perfect time to pick up Episode 1 and experience the series. If you're not familiar with Penny Arcade, try the game out anyway. If you enjoy what you see in the beginning, then I am confident you will have fun with the game and you may end up becoming a fan of the series.
Tuesday, September 16, 2008
Too Human Review (Xbox 360)
In order to get any understanding of Too Human you have to have some knowledge of Norse Mythology. If you lack that you will have no idea on the history of the characters of the game and the future titles to this planned trilogy. While there is an introduction to the game prior to the option menu, it still does not give you enough background on the main character in the game, Baldur, your main foe Loki or anything in between (eg. Ragnarok). The game takes place in a futuristic world where these Norse gods use technology to their advantage as they act as the protectors of humans against the rise of the machines. While they try to protect humans there are problems within the Gods and this will eventually lead to the battle of Ragnarok. Outside of little bit of information here and there, you get nothing from the off-set and only bits and pieces are revealed in the first game.
Too Human is a 3D Action-RPG. Take the non-stop action of Diablo and Baldur's Gate and you get what Too Human is trying to achieve. You have your wave upon wave of enemies; your containers of items; plenty of customization with weapons and armour and five different character classes to choose from. Each character class is different enough that it does create some variety to the game, and is especially good for the multiplayer aspect of the game.
The problems of Too Human start right from the moment you being with its horrible control scheme. In 3D action games, your right-analog stick is always the camera control, but Too Human goes against that. Rather, they decided to map your melee attacks to it. While it's nice in principal, it has been successful with other games (PS2's Rise to Honor). To control the camera, you need to hold the Left Bumper button then use the right analog stick, but often the controller doesn't recognize this and you continue to swing your weapon instead. Also, the game relies too heavily on the cinematic camera perspective, in which the game wants you to admire the game's large areas. Again, nice in principal, but often can be really annoying and can cause your character to get stuck in some areas. The camera's problems continue by making it harder to target and manoeuvre during fight scenes. The game's auto-targeting system is never accurate and will often still track dead characters when you should be attacking the enemy right next to you.
There are four main quests in the game's story, each taking about 2-4 hours to play. To be honest, the actual length is short, but thanks to the issues that plague the game mentioned before and continuing on will force you to complete the game in about 10-15 hours depending on your character class.
The problem with the length is that every level is the same. While they look different, they have the same formula. You walk for a bit, fight a wave of enemies. Defeat them, walk a bit more to fight more enemies. This time you also will fight a sub-boss, which is followed up with more walking and treasure hunting. This pattern repeats itself over and over again until you finally reach the stage's boss battle which each will take you approximately 30-45 minutes to beat with two of them requiring you to chase your foe to different parts of the level.
What adds to the problem of the length is that dying is a certainty. You may be a God, you are still extremely weak against your basic enemies. With death comes a Valkyrie and you will see a lot of this in the game. When you die, a Valkyrie descends from the heavens to lift you up to Valhalla (which is according to Norse Mythology, Eden and where Odin gathers fallen soldiers for the battle of Ragnarok). But of course, you don't actually die, but are re-spawned only to fight some more. There are two cases when you re-spawn. One, you will be spawned far away and must run back to the action or two, you will be spawned in the worst possible spot only to get attacked as soon as you start.
While you do fight with a group, your group is there for show as the enemies know to attack and love to 'gang-bang' you. Since you have to fight so many enemies at once, you will continue to die.
Attacking the enemies can be done with your melee attack or with a ranged attack. Both are good but neither stands out as you are almost suggested to use both to fight. Use your melee to lift the enemy then finish them off in the sky with your ranged weapon. As a bonus, if you attack for a long period of time without, your bonus attack bar fills up and allows you to use either your Ruiner or Battle Cry attacks. These you unlock as you progress and level up your character. These are extremely effective, but hard to get when you really need them. If you die, you lose them and must rebuild that bonus bar. One of the problems I faced with the enemies is that once you hit them they are immune. So if the enemy touches the ground, the1-2 seconds it takes for them to get back up, they are invulnerable and any strikes you make on them are useless.
Since this is your 3D-crawler, you do have a lot of items that you pick up. Weapons, Health, Rune and other pick-ups should help you along the way, but rarely do they make a difference. Enemies level up with you, so as you get stronger as do they. I completed the game with a Level 27 Bio-Engineer, but apparently, you can reach well past the 40th character level, but it won't matter as your enemies will get that strong as well. You really don't feel that gaining weapons means anything since you are collecting so many different weapons and each one is better than the last. You can add Runes to certain weapons which make them stronger, but it doesn't really show. The only interesting part to the weapons is that their strength and value deteriorate over time. It's nice since it does remind you that you need to upgrade your weapons after a certain amount of time.
The game's graphics are good but not great. Baldur doesn't look anything special but most of the other characters do look fairly nice. The environments are nice in the beginning, but once you see the same area time and time again, it does start to get boring. The Valkyries are stunning and their scenes are nice, but again, once you've seen them 50 times, you're impression of them starts to wane. Aesir is really nice but you spend very little amount of time there. Enemies are ok, but suffer from the previous repetition problems.
The sound is also a mixed bag but definitely better than I give the rest of the game credit for. The score is fantastic and really helps the game, but there were often times where the music goes wonky. This occurs often during boss battles. Since they take so long, the music needs to repeat, but it wasn't looped properly so it sounds really out of place.
In one battle it is really distinctive and becomes really annoying that you may want to play the game without sound.
The voice work of the characters is top-notch, and probably the best aspect of the game. The only problem I encountered with the voice-work was in non cut-scenes where too many people are trying to talk at the same time. There will be times when Baldur is speaking only to be talked-over by various Humans who are trying to comment on the situation you are in. If anything of importance is mentioned there, you won't have the slightest idea what is going on.
Too Human could have been a really incredible game. Ignoring the whole 'this game was in development for ten years' aspect that is greatly misquoted, you can see that Silicon Knights wanted to do something different but just did not properly manage the game to its full potential. The developers tried too hard to try to make the game a cinematic experience as well as a unique one but failed to work out the quirks. Another problem the game suffers is that they wanted to make this a multiplayer game. Originally, Too Human was intended to be played by four players cooperatively, but that was then dropped to two. The difficulty shows that it was still built for four players. It is hard enough to get two people to play so getting four would have been next to impossible. If you want to go through this adventure on your own, you should be prepared for a challenge. The multiplayer does make the game easier, but games like this should be made first to work properly for one person, then tweaked for Co-Op play.
I cannot recommend this game to anyone regardless if you are a fan of the Dungeon-crawler RPG games that were once so successful on the PC. It really disappoints me to say that because I really wanted to enjoy this game. It had a lot of promise and it even starts off on the right path game-play wise. Once the difficulty kicks into full gear, the enjoyment factor drops and the frustration goes through the roof. The game ends on a cliff-hanger but we already knew well in advance that this is a planned series.
I do believe there will still be a sequel even with the problems of the first. I really feel that there is a true gem under all this dirt and with a little bit more work, Too Human 2 can be really incredible and make up for the mistakes of the first. Right now is what matters and Too Human is just not a game that will get people interested in the series or genre.
Sunday, September 14, 2008
The Last Guy Review (PSN)
The premise of the game is fairly straight-forward. You play as The Last guy and the world is being over-run with monsters and zombies and you are responsible to help rescue the remaining citizens of various real-world locations. This is where The Last Guy becomes so unique. Each level is actually a real location in the world and the game uses Satellite Imagery to show off these locations. Some at first thought believed they were images taken from Google Maps. That is not the case, but they are still the real thing. Locations vary from Newcastle, Sydney, Los Angeles, Santa Fe and Tokyo among a few others. You're not trying to rescue people from the entire city, but rather small chunks. As a nice touch, when your character is in a certain location, the game tells you exactly where you are. If you're walking near a museum, you get to find out exactly which one it is.
In order to save people you need to walk by the building they are hiding in. Once you approach an area, those in need of rescuing will begin to flee and once you walk by them, they join your chain. In a similar situation like the classic game snake, the longer your group gets and the more challenging it becomes. There are various methods to get your characters to the Escape zone, from trying to keep the group closer together or running and/or using some of the power-ups located in the maps. When you attempt to run or gather groups, you use up your stamina bar. The larger your group, the more stamina you have, but since you will need more power to get the chain to rescue, you'll still end up depleting your stamina bars. Each level contains various enemies that are also trying to stop you from rescuing people. If an enemy attacks your chain, then the people who were broken from it run to the nearest building and you must help them evacuate again. If a monster touches you, then you die and must restart the level.
Each level has a different time limit and required number of people to rescue. The early levels are fairly simple, but as you progress further, you will need to develop a strategy to rescue everyone. Also, in a level where you are in Stockholm, you need to have a long enough chain to completely surround a building. Since people are trapped within the walls of the building, only by completely covering the building with other victims can you free those stuck within the walls. The strategy does help the game's longevity and the added bonus of VIPs also allows for multiple play through in order to unlock four bonus levels.
The graphics are not anything special to mention. You're playing as a small sprite which other than his red cape and blue suit doesn't look anything spectacular. The people you are rescuing also do not look like anything other than sprites. The enemies on the other hand are much better considering their size in comparison to everything else. There are over half a dozen different enemies and each one looks distinctively different from the rest. Their actions are also very different and that factors into your strategy.
The music in the game is also very unique. It's weird electronic style works for the game, but it might not appeal to the masses. The in-game sounds of monster and people is also really different. It would have been a nice touch if the victims/rescued sounded more authentic to the areas there were coming from, but that a minor complaint.
While the game is fun, it is really short and this will be a turn off for some. With just over 15 levels and each one taking anywhere from 5-15 minutes, you can potentially complete the game over the weekend. Yes, the later stages are a bit more difficult, but once you figure the best course of action and properly execute, you can complete the basic requirements with ease. Thankfully, the inclusion of VIPs and online rankings do give you a reason to replay levels, but again, it would have been nice to have more randomization with the placement of the rescued or the escape zone(s). The only randomization do get is the place of power-ups.
There is potential for additional levels, but that will only occur if the game is successful. Also, user-generated content would have been nice addition to the game. Had this been a PC title, you could have seen that happen.
The Last Guy is a fun game and one I truly enjoyed playing. At 10 dollars, it is a fun distraction, but once you complete the game, you may not see any reason to continue playing unless your friends are also playing. I was a bit disappointed that the game lacks Trophy Support as there is no real excuse for the omission. If you are looking for something different and like to try games that are very different than the rest, you cannot go wrong being The Last Guy.
Thursday, September 4, 2008
Lost: Via Domus Review (Xbox 360 and PlayStation 3)
In my history of games, the last good TV show to translate into a solid videogame that I played was Buffy the Vampire Slayer for the Xbox back when the system was still new; that was more than 6 years ago. Lost: Via Domus, is not a bad game, it's definitely not a good game either.
The game, based on the popular ABC (CTV in Canada) series recently completed its abbreviated fourth season. Lost: Via Domus was released earlier in 2008 to help tide over fans of the series between seasons. While the game does not bridge the gap between seasons, it does take part at various points in seasons one and two of the show.
In Via Domus, rather than playing as one of the regular cast members, you play as Elliot Maslow, a person on the plane who is suffering from amnesia. The main plot of the game is trying to help Elliot remember his past and at the same time trying to get off the Island. Since you don't remember who you are, you need to piece things back together. Since Elliot is a photo-journalist (something he re-discovers very early in the game), he knows that information about his past is available both on his computer and his camera. So the game starts you off by finding those two items. Once you do, that opens a whole new plot point which you must also uncover.
There are two main gameplay mechanics in the game. The first is your simple adventure game, where you must lead Elliot through different areas, collecting and talking to people for clues and solving puzzles to progress further in the game. The other, uses his photo-journalism past to uncover his history. These flashback moments are interesting as the do have some connection to some of the other characters and plots from the show. There isn't anything that is really important but like the show, everything is connected.
The controls in the game are alright, but nothing special. Majority of the game will have you collecting items and talking to people, but often, you only need to trigger one character speech or one specific item to progress.
You will spend most of your time walking or running by pressing the Right Trigger button. There are only a few times when there are 'action' moments, but even those are easy to do.
The game's story is fair, but nothing that rocks or changes the plot of the show. If you are a fan of the show, you won't miss anything. At the same time, if you're not a fan of the show, you might not understand some of what is going on or the people on the island as there is little to no history of events occurring during that point in the show (for example why the first time you talk to Sun, she speaks to you in Korean, but the next time, she's fluent in English).
An interesting aspect of the game is that it is split into 7 mini episodes. Each episode begins with a 'Previously on Lost…'; has the intro and even the 'Lost' closing for each episode. This is good if you play the game in short bursts and want it to feel like a show, but realistically, you can finish most episodes in about 30-40 minutes, so seeing these over and over again does become a strain.
The characters from the show are almost there just for show. While you'll talk to most of the cast, they seem little more than just there to fit disk space. You never really interact with them unless you need to trade for items or to get clues. I also had a problem with the interaction with characters as they will either give you horrible answers (which sometimes don't make sense) or don't progress the story further.
The characters are all represented in the game fairly well, but the voice-acting is extremely poor. Outside of a few of the characters and all of your favorites with the exception of Ben are voiced by someone other than the actor themselves. Locke sounds like an old farmer and Sawyer sounds like he's constipated. There are even times when while the characters are in the game, they serve no real purpose (Michael, Desmond and Sawyer in particular)
At the same time, while the characters do look like themselves, their animations are down-right awful. At one point, near the end of the game, when you interact with a character, she looks like a ghost, when she should be expressing herself much more dramatically. Elliot and the other 'made for the game' characters do look a bit better, but it just seems weird.
Voice acting might be poor, but at least the game does use the solid Lost score very well. The game sounds great when the tension is rising and helps keep you interested. It does save the game, but not greatly.
While the game is short and relatively easy, there are times when frustration will occur. The controls of your character are decent but do pose a problem sometimes, especially when you are trying to search for items. The game also does not offer a skip feature during cut-scenes, so if you fail a portion or happen to die, you'll have to go through some long cut-scene that you wish you could skip. Overall, you should be able to finish the game in about 5 hours; shorter or longer depending on if you want to find all the game's achievements and actually bother to ask every possible question available to you.
Outside of the interesting flashback moments and some little treats here and there, you really don't have any reason to play this game. As I stated before, they didn't add anything that would benefit the fan of the show, so there is no incentive to play. Also, once you beat the game, you have no reason to play again as there are no bonus features to unlock, which would have made the value of this title so much better and more appealing the fans.
If you haven't played this game but are a fan of the show, I recommend at least renting this. Considering the show won't return until January of 2009, this could help you remember some of the environments and moments from the show, but it doesn't substitute the solid show. If you aren't a fan, I strongly suggest you avoid this because it won't turn you into one.
Tuesday, August 26, 2008
Bionic Commando Rearmed Review (PSN and XBLA)
One fundamental aspect about downloadable games that while great for the money cautious person still poses a problem: the true try before you buy option. Demos only give you a small flavour, but sometimes you need to play more than just a modified portion of the game. Demos are never 'true' to form and in order to get the proper experience you need to play the game for a good amount of time before you can say to your self 'I like' or 'I don't like' a certain game.
This is where I begin with Bionic Commando Rearmed, the 'new' game from Capcom developed by Grin Studios. Bionic Commando Rearmed is the remake of the original NES game from the 80s. With Bionic Commando having an upcoming 3D-HD version just around the corner, what better way to help market that game then by releasing the original to the millions of gamers who did not have the chance to experience the game then.
I had never played a Bionic Commando game, be it the Nintendo, Arcade or even the Game Boy versions. I was not a fan of the series and knew very little about it. That quickly changed once I read about the remake and I was smitten with the games cool graphics, sound and campy but fun storyline. Now after playing it, I still believe that the game is incredibly cool to look at and with a solid soundtrack, but the games controls are so difficult to use that it turns the game into a disappointment of sorts.
The story behind Bionic Commando is simple. You play a Commando Solider sent to rescue a fellow solider and take down the opposing army, it's your typical 80s Cold-War movie. You have to take out the enemy and fight bosses in your search for your friend and the evil General leading the opposition.
Unlike other platform games of the past, rather than using the jump mechanic to get from point A to point B, Bionic Commando has your character, Nathan 'Rad' Spencer, use his Bionic Arm's grapple to swing from ledges. While the mechanic and the method is fantastic, the game's controls are so inconsistent that often you will get frustrated at the game for that reason alone. Most of the game requires you to swing from ledges and move around the stages with your grapple, but if you don't time your swings properly and fail to point your character's arm in the right angle; you'll miss your next section. This can sometimes be a minor set-back depending on where you are, but in other cases it will result in death.
The original game from what I've read was incredibly difficult and that doesn't change here. I am not sure if the difficult stemmed from the game's original controls but that is the case here. You can get pretty far in the game on shear luck. The boss battles at the end of each stage can be really easy if you move fast and determine their weak-spot. What I found difficult was actually getting to the bosses, thanks to the twitchy controls.
The missions of the game are based on a map with each level given a number. You have your enemy levels and your ally levels. In your ally levels, this is where you get extra material necessary to further yourself in the game and to unlock extras. When on the map screen, if you encounter an enemy convoy, you will play a Top-down level where you need to lead Spencer to the end to take out the main convoy to proceed. These are nice distractions, but sometimes when you're trying to just get to the next level may anger you. They are easy enough that you should only take a few minutes to complete.
The game also includes a series of Challenge Rooms with high-scores being uploaded to the Bionic Commando web-site. While great, these challenges are incredibly difficult and you will get frustrated even more so at the game. It might not be such a bad idea to play the challenge rooms to get better at the game, but be prepared to scream and yell at your screen when your 'AI' dies/fails.
Bionic Commando Rearmed is a great looking game. For a downloadable title, it is a really nice site to look at. While it's 2D, the characters all have 3D sprites and the environments also look stunning. This game makes you wish/hope that more classic 2D games from back in the day get re-made to look this good. The sound is also really enjoyable with a stunning electronic based soundtrack. The music is remixed from the original and really cool. If you enjoy the soundtrack, you can purchase the album off of iTunes.
My recommendation of this game is based entirely on your preference of the genre. If you enjoy the classics or were a fan of the original game, then you'll no doubt enjoy this game. But if you have never played this game before I must suggest you not only play the demo but try to find a friend who has it and play the game in more depth. You can't judge this game fairly before spending enough time with it. If you can get past the twitchy controls, then you will have a great time with it, but if you can't then this game is not for you.
I still have every intention on continue playing this game. It's not unplayable and while the controls are bad in my opinion, it is not to the point where you would say the game is unplayable. As long as you keep practicing and realize the game is intentionally difficult, you should feel good about yourself once you finally manage to complete it. If you can't take the stress, then I strongly suggest you play something else.
Sunday, August 17, 2008
Uncharted: Drake's Fortune (Late) Review (PS3)
In Uncharted, you play as Nathan Drake, a treasure hunter of sorts who is hired by Elena Fisher to help her film a television documentary on Sir Francis Drake's tomb, which was rumoured to be somewhere in the waters. Upon finding the tomb, which Nathan already believed, discovers clues to the whereabouts of El Dorado, the fabled City of Gold and the true location of Sir Francis Drake's body. They along with Nate's friend Sullivan set off to find this and along the way many different things happen to them.
Uncharted plays a lot like both Prince of Persia and Tomb Raider. It is similar to Prince of Persia thanks to the large amounts of climbing and jumping you will have to do throughout the game; while the action and adventure is similar to that of Tomb Raider and even Gears of War. When you're not climbing walls, trees or buildings you will be solving puzzles and shoot wave upon wave of bad guys. The pacing is done right, but throughout the game you might be surprised at how difficult it is for you to get to a certain location, only to find that the enemy is already there waiting for you. It might seem weird, but taking its cue from Hollywood Movies, you just go with the flow.
The game is extremely cinematic. You'll encounter many cut-scenes throughout the game which help lead the story on. For the most part, while this is strictly fiction, there are only a few points late in the game that the realistic nature of the game loses its credibility. Again, this is trying to be an Indiana Jones type game (as were the Tomb Raider games), so the discovery late the game was expected.
The graphics in this game are absolutely incredible. Considering this game came out in late 2007, Naughty Dog Studios has made what I would say is still one of the best looking games to date. Metal Gear Solid might want to fight for that title, but the games graphics, water, character models and every possible environment both outdoor and indoor are extremely detailed and a sight to see. You will often just want to peer around with L2 just to look at and absorb the scenery.
The sound is also well done. All the voice actors work well and I didn't have a problem with any of them, including the stereotypical British Villain. It's sometimes often that a game that looks great will suffer from characters that sound like they don't belong, but that is not the case here. The outdoor environments sound great. Considering you are in the jungle, the sound of birds, animals and the rustling of trees and leaves help set the environment. The in-game music is also another positive aspect helping to add tension to hectic battles and incredible discoveries.
There is very little that hurts Uncharted. Outside of the length of the game, which should only take you about 8-12 hours to complete, there isn't much to complain about the game. Yes, there are some frustrating moments here and there, but that is expected with this type of game. You will encounter some points where Nathan fails to make an easy jump, either by under-jumping or going over; you will die from head-shots, but thankfully there are plenty of check-points that your frustration will only occur at a few key points. The last battle is a bit difficult but well done and the ending of the game is satisfying.
Thankfully, with the recent inclusion of trophies and unlockables already included in the game, there is some incentive to play through the game on multiple occasions. The bonus content is your standard fare of character art and in-game additions, so you may want to play the game a second or third time just for that content.
I loved Uncharted. For me the length was great with at no point feeling like the game was leading me on. If you were on the fence in the beginning, I strongly suggest you try it out and I am certain you will enjoy yourself. I was too, but once I started playing, I couldn't stop playing and you won't realize how quickly time flies. This is definitely the beginning of a great franchise with Nathan Drake; hopefully Sony will not over-do it, but I am eager to see what is next for him.
Monday, August 11, 2008
Braid Review (XBLA)
To be honest, outside of the fact that this game got a lot of slack for being a more-expensive than most downloadable titles, very little information was known about this simple sounding game. In reality, there is so much more to Braid that actually not knowing too much about it ends up being the reason why it is such a fantastic title.
Braid is a platform game, but unlike the 2D platform games that so many of us grew up with, it takes things a little differently. You begin the game as Tim, a guy who 'made a mistake' and is now searching for a Princess. Yes, it sounds a lot like Super Mario, and it doesn't hide the homage, including ending every world with a dinosaur telling you in some form that 'the Princess is in another castle'. Unlike in Mario where your goal was to go from Point A to Point B to reach the main boss, Braid actually has you rushing through points trying to pick up pieces to a puzzle for each world that will help you solve the reason for the princess' sudden disappearance. By completing each puzzle, you unlock steps to the top of a house that opens up the final stage of the game.
Throughout each world, there are puzzle pieces lying around and you must collect them to progress to unlock the true ending of the game. Each world is different and you must use different tactics to gather these pieces. when you start the game, the puzzle pieces are easy to get to, but as you progress through Braid, the difficulty increases.
In the past, most platform games would penalize you with death if you made a mistake (fell in the pit) or touched an enemy, but in Braid, if you make a mistake, all you have to do is hit the X button and rewind the game to fix that mistake. You will use the X button a lot to complete the game. At points where you need to make use of an enemy for a jump boost, if you miss it, simply rewind and try again.
As mentioned already, the 5 main worlds in the game are all extremely different and unbelievably fun to play. In one world you will need to use your shadow to help you reach the puzzle pieces and another world plays like its own rewind feature. If you move right, all the characters and objects move one way; move left and they 'rewind' back to their original spot. This is another reason why the game is so incredible, since there is so much originality in the level designs that it doesn't feel like a silly gimmick.
The graphics use a very fair-tale color and look to it. Tim is dressed in with a tie and sports coat, and while he is not extremely detailed, he and the enemies in the game look good for this type of game. You won't show off the game's graphics, but it is won't hurt your eyes looking at it for a prolonged period of time.
This is a game that needs to be played with the sound on and should not be played at a low setting. The sound is something I really enjoyed as the score works on every level. Often you may be tempted to just let the music play for prolonged periods of times. The music also is affected when you use your rewind and it works well at all times.
You can theoretically run through Worlds 2 through 6 in less than an hour and collect some easy 50 achievement points, but you're not learning anything about Tim and the reason he's searching for this princess. In order to get the complete story and of course to see the ending you will need to collect all 60 puzzle pieces. That should take you about 3-5 hours, but be prepared for some frustrating moments that may cause you to want to pull out your hair. Understand that this is not frustration because of bad controls, as the controls are fairly tight and responsive, but because you'll be angry at yourself for not being able to figure out the simple manoeuvres to get some of the puzzle pieces. While it may seem like some are impossible, the answer is always right there and can be solved if you take your time and analyze your environments carefully.
This is an absolutely incredible game and has continued the trend of fantastic and original titles of 2008. Going into too much detail about the game's underlying plot or explaining the puzzles will give away too much. The less you know and the more you discover on your own, the better the game will feel to you.
Yes there are two 'faults' to the game but in reality only one is a true deterrent to the game. The cost of the game is a bit high, but once you've actually gone through it, you will feel that your money was well spent. At 15-17 dollars (depending on where you buy this game (I live in Canada and the cost of Live Points is still not 1:1 with the US) it is still cheaper than most portable titles, and you're getting a lot more content for the cost.
The only real problem is that once you've completed the game and have seen the game's epilogue, there is no real reason to play it a second time. The only reason would be to try to get the last achievement (where you need to collect all the puzzle pieces in less than an hour).
If you can only buy one XBLA game this year, than I can easily say that Braid should be your choice right now. It is hands down one of the most original and engrossing games around, a true pleasure to play. Developers should take note of this game and realize that it is still very much possible to take a simple game in nature and create something magnificent. I cannot wait to see what the Developer of Braid does next.
Thursday, August 7, 2008
PixelJunk Monsters Review (PSN)
PixelJunk Monsters is the second release by Q Games. The first game was PixelJunk Racers and recently, they released PixelJunk Eden. All three are very extremely different but all three are incredibly addictive with their game play and frustration. In PixelJunk Monsters, you play a 'hero' of sorts who is responsible to protect a village/home from waves upon waves of enemy monsters. The game is a strategy game, but rather than building units, your goal is to build towers of a number of different set-ups to stop the on-coming groups of monsters.
The game follows the same structure of PC based strategy games; you are placed on a map, must research and create your towers and hope for the best. At the beginning of each level, you are given a small amount of money which you can build your initial towers. From there, for every enemy you kill, you either will get money and in some situations, you will receive gems which will allow you to research better structures. Certain towers work well against specific enemies; some are strictly for air units, some for ground and then you have a couple that attack both. At the same time, while you might have a strong ground tower, it will be useless against fast moving enemies, so you really need to determine the best towers to build and where to place them on the map.
Since each level is different, it really does take strategy to figure out the best course of action. For the most part, the wave patterns are the same from level to level, but the layouts will force you to carefully place your towers and upgrade them properly. Like with other strategy games, your towers upgrade either by taking out enemies or if your character stands where the tower is and does his war-dance (the character does dance).
The level designs do get progressively more difficult as you progress through the game as do the strength of the waves of enemies. The first few waves will be easy to take care of, but once you get to the harder levels and stages, you will often end up losing because the strength in numbers of the enemies is just too great for your units to handle.
This is where the frustration sets in. Since the levels are relatively small, the path between where some enemies start to where your village is might only take a few seconds to reach. If you haven't upgraded your units or do not have a proper dispersion of towers, you will not last long. One saving grace is that once a specific enemy unit stops attacking (near the end of each stage), you can sell the units you have for them to create more powerful towers to stop the stages last wave, which is always a slow but extremely powerful monster.
Frustration will cause plenty of trail and error. Since each of the latter stages can take at least 30 minutes to complete, you will be really angry if your village dies when you've reached the last few waves.
The graphics and sound are typical PlayStation Network fare. The animation and art for the levels and characters are nice, but will not impress the average gamer. It is a unique style that works well for this type of game. The towers each are distinctively different, same with the enemies, so there won't be times when you cannot distinguish what you are looking at. As for the sound, it is the low-point of the game. It is extremely repetitive and annoying to the point that you will want to play this game either on mute, or wished there was a Custom Soundtrack option.
It is clear that PixelJunk Monsters is not for everyone but it is a game that should be at least tried. Thankfully at only 10 dollars, you are getting plenty of value in a PSN game. With 21 stages lasting anywhere from 10-40 minutes, you can accumulate a lot of playtime. There is also an expansion pack available that increases the amount of playable stages. You might be frustrated at times, but I strongly believe that you if you give it time and play it strategically, you will be satisfied with your purchase.
Friday, August 1, 2008
Soulcalibur IV Review (PS3 and Xbox360)
Soulcalibur for years has been among the best known and probably easiest to pick up fighting games around. You have your selection of characters, each with a weapon, and you duke it out. Your basic moves are the horizontal or vertical slash, kick or grab. Unlike other fighting games where you press back to block, here you press one of the face buttons. To do grabs or other special moves, you’ll have to combine face buttons, but for the most part, it’s very easy to learn, but will take time to master.
The Soulcalibur games in the past have contained your basic arcade mode and a story based mode. Soulcalibur IV continues this, but the story mode this time around is extremely short, with only 5 stages. In previous versions you would have spent a lot of time in this mode, but this time, it takes the back seat to the other modes and can be completed in about 10 minutes. The two modes which you’ll spend the most time with are the
In
Soulcalibur IV gives you the ability to essentially create a character from scratch. You’ll take a template and then you can adjust just about anything from armour, weapons and abilities which will affect your character that can be used in various modes, including online. There are already a plethora of interesting characters created by people that include famous fighters from other games and even a few super-heroes (check out YouTube for examples). At the same time, you can adjust characters already available and unlock characters that are not available from the start.
Just because there is a Character Creator option, does not mean that the selection of available characters is weak. In fact, it’s quite the opposite. All the characters, both returning and new, work really well. The only down-side to the characters is the bonus characters: Yoda, Vader and The Apprentice. Yoda just seems out of place, Vader is ok, but nothing rspecial while The Apprentice seems a bit too powerful for his own good. All three look great, but it’s better to stick to the regular cast when playing either against the computer or with your friends.
The graphics in the game are great but nothing absolutely incredible. The character models work well and so do the environments, as you would expect with a Namco title. A nice addition to the game is that character armour deteriorates as you fight. If your character attacks a certain part of the body (head, torso or legs) repeatedly, your opponent will lose that part of armour. This is a great little addition since you can essentially turn your opponent completely ‘nude’ and dish out massive damage.
The game’s sound is also great but I preferred to play the game with the Japanese voiceovers rather than the English ones. This is ok, except for the fact that if you play with either of the two bonus characters (Vader/Yoda and the Apprentice), they don’t speak in their normal language. The game’s famous Voice-over is still there and continues to narrate the game as you play. The in-game music is also still quite memorable and fits with the levels (meaning the Star Wars levels have famous Star Wars songs when playing in them).
Soulcalibur moves into the world of online fighting and thanks to the Character Creator, you can really have some interesting fights. Because of that fact, you might not actually fight against one of the main characters. The lag is hit-or-miss but for the most part, you’ll be able to play some decent matches, unless you have a ‘drop’ with the person you are playing against.
It is a bit of a disappointment that the Story mode was reduced, but thanks to the
Thanks to the to the easy to learn controls, new players in the series will not take too long to get used to the controls and at the same time, veterans will have a lot options to master the game, giving it that great balance for all. I can easily recommend this Fantastic game and suggest if you have even the slightest interest in fighting games that you pick this up. With small selection of fighting games available right now, you will be playing this until the next Mortal Kombat or Street Fighter IV hits the streets and that won’t be for at least another few months.